public ExceptionViewModel(Exception exception, IApplicationService applicationService) { _exception = exception; _applicationService = applicationService; OpenLogFolderCommand = ReactiveCommand.Create(Observable.Return(_applicationService.LogFolder != null)) .DisposeWith(this); CopyCommand = ReactiveCommand.Create(Observable.Return(exception != null)) .DisposeWith(this); ContinueCommand = ReactiveCommand.Create() .DisposeWith(this); ExitCommand = ReactiveCommand.Create() .DisposeWith(this); RestartCommand = ReactiveCommand.Create() .DisposeWith(this); OpenLogFolderCommand.ActivateGestures() .Subscribe(x => OpenLogFolder()) .DisposeWith(this); CopyCommand.ActivateGestures() .Subscribe(x => Copy()) .DisposeWith(this); ContinueCommand.ActivateGestures() .Subscribe(x => Continue()) .DisposeWith(this); ExitCommand .ActivateGestures() .Subscribe(x => Exit()) .DisposeWith(this); RestartCommand .ActivateGestures() .Subscribe(x => Restart()) .DisposeWith(this); Closed.Take(1) .Subscribe(x => { // Force all other potential exceptions to be realized // from the Finalizer thread to surface to the UI GC.Collect(2, GCCollectionMode.Forced); GC.WaitForPendingFinalizers(); }) .DisposeWith(this); }
public ExceptionViewModel(Exception exception, IApplicationService applicationService) { _exception = exception; _applicationService = applicationService; OpenLogFolderCommand = ReactiveCommand.Create(Observable.Return(_applicationService.LogFolder != null)) .DisposeWith(this); CopyCommand = ReactiveCommand.Create(Observable.Return(exception != null)) .DisposeWith(this); ContinueCommand = ReactiveCommand.Create() .DisposeWith(this); ExitCommand = ReactiveCommand.Create() .DisposeWith(this); RestartCommand = ReactiveCommand.Create() .DisposeWith(this); OpenLogFolderCommand.ActivateGestures() .Subscribe(x => OpenLogFolder()) .DisposeWith(this); CopyCommand.ActivateGestures() .Subscribe(x => Copy()) .DisposeWith(this); ContinueCommand.ActivateGestures() .Subscribe(x => Continue()) .DisposeWith(this); ExitCommand .ActivateGestures() .Subscribe(x => Exit()) .DisposeWith(this); RestartCommand .ActivateGestures() .Subscribe(x => Restart()) .DisposeWith(this); }