private void ExecuteCommand(Command command) { switch (command.Action) { case ActionName.Attack: AttackOutcome attackOutcome = _warriorClient.Attack(command.Strength); WarriorLogger.AttackLogging(attackOutcome, command.Strength); break; case ActionName.Defend: DefenseOutcome defenseOutcome = _warriorClient.Defend(command.Time); WarriorLogger.DefenceLogging(defenseOutcome); break; case ActionName.Rest: RestOutcome restOutcome = _warriorClient.Rest(command.Time); WarriorLogger.RestLogging(restOutcome); break; case ActionName.Check: WarriorState warriorState = _warriorClient.Check(); WarriorLogger.CheckLogging(warriorState); break; } }
public static void RestLogging(RestOutcome outcome) { switch (outcome) { case RestOutcome.Success: Logger.Info("You have succefully rested "); break; case RestOutcome.Interrupted: Logger.Info("You got interrupted while resting"); break; case RestOutcome.WrongData: WrongRestData(); break; case RestOutcome.BattleNotStarted: BattleNotStarted(); break; } }