public Village(long playerId) { android_client = true; respawnVars = new RespawnVars { secondsFromLastRespawn = 10, respawnSeed = 10, obstacleClearCounter = 10, time_to_gembox_drop = 10, time_in_gembox_period = 10 }; newShopBuildings = new uint[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; newShopTraps = new uint[] { 0, 0, 0, 0, 0, 0, 0, 0 }; newShopDecos = new uint[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; last_league_rank = 0; last_league_shuffle = 0; last_news_seen = 10; edit_mode_shown = false; war_tutorials_seen = false; war_base = false; }
public Village(long playerId) { android_client = true; active_layout = 0; layout_state = new uint[] { 0, 0, 0, 0, 0, 0 }; respawnVars = new RespawnVars { secondsFromLastRespawn = 10, respawnSeed = 10, obstacleClearCounter = 10, time_to_gembox_drop = 10, time_in_gembox_period = 10, time_to_special_drop = 248205, time_to_special_period = 97079 }; cooldown = new Cooldown(); newShopBuildings = new uint[] { 1, 0, 1, 1, 1, 1, 1, 0, 2, 0, 0, 0, 0, 0, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; newShopTraps = new uint[] { 0, 0, 0, 0, 0, 0, 0, 0, 0 }; newShopDecos = new uint[] { 1, 4, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; last_league_rank = 0; last_alliance_level = 1; last_league_shuffle = 0; last_season_seen = -1; last_news_seen = 13; edit_mode_shown = false; war_tutorials_seen = 0; war_base = false; help_opened = false; bool_layout_edit_shown_erase = false; }