コード例 #1
0
        public bool Execute(ArraySegment <string> arguments, ICommandSender sender, out string response)
        {
            if (!((CommandSender)sender).CheckPermission("fctrl.respawn"))
            {
                response = "Access denied.";
                return(false);
            }
            if (arguments.Count() < 1)
            {
                response = "Proper usage: \"forcerespawn (mtf/chaos)\"";
                return(false);
            }
            if (arguments.At(0).ToLower() != "mtf" && arguments.At(0).ToLower() != "chaos")
            {
                response = "Provided argument must be \"mtf\" or \"chaos\".";
                return(false);
            }
            SpawnableTeamType spawningTeam = (arguments.At(0).ToLower() == "mtf" ? SpawnableTeamType.NineTailedFox : SpawnableTeamType.ChaosInsurgency);
            float             length       = (spawningTeam == SpawnableTeamType.NineTailedFox ? 18f : 13f);

            RespawnManager.Singleton.RestartSequence(); // Prevent the opposite team from spawning while the forced team's animation is playing.
            RespawnEffectsController.ExecuteAllEffects(RespawnEffectsController.EffectType.Selection, spawningTeam);
            Timing.CallDelayed(length, () =>
            {
                RespawnManager.Singleton.ForceSpawnTeam(spawningTeam);
            });
            response = $"Forcing {spawningTeam} spawn...";
            return(true);
        }
コード例 #2
0
ファイル: EventHandlers.cs プロジェクト: KadeDev/Chopper-Drop
        public IEnumerator <float> ChopperThread()
        {
            while (roundStarted)
            {
                var playerCount = PlayerManager.players.Count;

                if (playerCount >= minPlayers)
                {
                    yield return(Timing.WaitForSeconds(time)); // Wait seconds (10 minutes by defualt)

                    Log.Info("Spawning chopper!");

                    RespawnEffectsController.ExecuteAllEffects(RespawnEffectsController.EffectType.Selection, SpawnableTeamType.NineTailedFox);

                    Map.Broadcast(5, dropText);

                    yield return(Timing.WaitForSeconds(15)); // Wait 15 seconds

                    Vector3 spawn = GetRandomSpawnPoint(RoleType.NtfCadet);

                    foreach (KeyValuePair <ItemType, int> drop in allowedItems) // Drop items
                    {
                        Log.Info("Spawning " + drop.Value + " " + drop.Key.ToString() + "'s");
                        for (int i = 0; i < drop.Value; i++)
                        {
                            SpawnItem(drop.Key, spawn);
                        }
                    }
                    yield return(Timing.WaitForSeconds(15)); // Wait 15 seconds to let the chopper leave.
                }
            }
        }
コード例 #3
0
ファイル: Respawn.cs プロジェクト: babyboucher/EXILED
 /// <summary>
 /// Forces a spawn of the given <see cref="SpawnableTeamType"/>.
 /// </summary>
 /// <param name="team">The <see cref="SpawnableTeamType"/> to spawn.</param>
 /// <param name="playEffects">Whether or not effects will be played with the spawn.</param>
 public static void ForceWave(SpawnableTeamType team, bool playEffects = false)
 {
     RespawnManager.Singleton.ForceSpawnTeam(team);
     if (playEffects)
     {
         RespawnEffectsController.ExecuteAllEffects(RespawnEffectsController.EffectType.Selection, team);
     }
 }
コード例 #4
0
        private static bool Prefix(RespawnManager __instance)
        {
            try
            {
                if (!RespawnWaveGenerator.SpawnableTeams.TryGetValue(__instance.NextKnownTeam, out SpawnableTeam spawnableTeam) ||
                    __instance.NextKnownTeam == SpawnableTeamType.None)
                {
                    ServerConsole.AddLog("Fatal error. Team '" + __instance.NextKnownTeam + "' is undefined.", ConsoleColor.Red);
                }
                else
                {
                    List <API.Features.Player> list = ListPool <API.Features.Player> .Shared.Rent(API.Features.Player.List.Where(player => player.IsDead && !player.IsOverwatchEnabled));

                    if (__instance._prioritySpawn)
                    {
                        var tempList = ListPool <API.Features.Player> .Shared.Rent();

                        tempList.AddRange(list.OrderBy(item => item.ReferenceHub.characterClassManager.DeathTime));

                        ListPool <API.Features.Player> .Shared.Return(list);

                        list = tempList;
                    }
                    else
                    {
                        list.ShuffleList();
                    }

                    // Code that should be here is in RespawningTeamEventArgs::ReissueNextKnownTeam
                    var ev = new RespawningTeamEventArgs(list, __instance.NextKnownTeam);

                    Handlers.Server.OnRespawningTeam(ev);

                    if (ev.IsAllowed && ev.SpawnableTeam != null)
                    {
                        while (list.Count > ev.MaximumRespawnAmount)
                        {
                            list.RemoveAt(list.Count - 1);
                        }

                        list.ShuffleList();

                        List <ReferenceHub> referenceHubList = ListPool <ReferenceHub> .Shared.Rent();

                        foreach (API.Features.Player me in list)
                        {
                            try
                            {
                                RoleType classid = ev.SpawnableTeam.Value.ClassQueue[Mathf.Min(referenceHubList.Count, spawnableTeam.ClassQueue.Length - 1)];

                                me.ReferenceHub.characterClassManager.SetPlayersClass(classid, me.ReferenceHub.gameObject);

                                referenceHubList.Add(me.ReferenceHub);

                                ServerLogs.AddLog(ServerLogs.Modules.ClassChange, "Player " + me.ReferenceHub.LoggedNameFromRefHub() + " respawned as " + classid + ".", ServerLogs.ServerLogType.GameEvent);
                            }
                            catch (Exception ex)
                            {
                                if (me != null)
                                {
                                    ServerLogs.AddLog(ServerLogs.Modules.ClassChange, "Player " + me.ReferenceHub.LoggedNameFromRefHub() + " couldn't be spawned. Err msg: " + ex.Message, ServerLogs.ServerLogType.GameEvent);
                                }
                                else
                                {
                                    ServerLogs.AddLog(ServerLogs.Modules.ClassChange, "Couldn't spawn a player - target's ReferenceHub is null.", ServerLogs.ServerLogType.GameEvent);
                                }
                            }
                        }

                        if (referenceHubList.Count > 0)
                        {
                            ServerLogs.AddLog(ServerLogs.Modules.ClassChange, $"RespawnManager has successfully spawned {referenceHubList.Count} players as {__instance.NextKnownTeam}!", ServerLogs.ServerLogType.GameEvent);
                            RespawnTickets.Singleton.GrantTickets(__instance.NextKnownTeam, -referenceHubList.Count * spawnableTeam.TicketRespawnCost);

                            if (UnitNamingRules.TryGetNamingRule(__instance.NextKnownTeam, out UnitNamingRule rule))
                            {
                                rule.GenerateNew(__instance.NextKnownTeam, out string regular);
                                foreach (ReferenceHub referenceHub in referenceHubList)
                                {
                                    referenceHub.characterClassManager.NetworkCurSpawnableTeamType =
                                        (byte)__instance.NextKnownTeam;
                                    referenceHub.characterClassManager.NetworkCurUnitName = regular;
                                }

                                rule.PlayEntranceAnnouncement(regular);
                            }

                            RespawnEffectsController.ExecuteAllEffects(RespawnEffectsController.EffectType.UponRespawn, __instance.NextKnownTeam);
                        }

                        ListPool <ReferenceHub> .Shared.Return(referenceHubList);
                    }

                    ListPool <API.Features.Player> .Shared.Return(list);

                    __instance.NextKnownTeam = SpawnableTeamType.None;
                }

                return(false);
            }
            catch (Exception e)
            {
                Exiled.API.Features.Log.Error($"Exiled.Events.Patches.Events.Server.RespawningTeam: {e}\n{e.StackTrace}");

                return(true);
            }
        }
コード例 #5
0
        public static bool Prefix(RespawnManager __instance)
        {
            try
            {
                if (!RespawnWaveGenerator.SpawnableTeams.TryGetValue(__instance.NextKnownTeam, out var spawnableTeam) || __instance.NextKnownTeam == SpawnableTeamType.None)
                {
                    ServerConsole.AddLog("Fatal error. Team '" + __instance.NextKnownTeam.ToString() + "' is undefined.", (ConsoleColor)12);
                    return(false);
                }
                var list = ReferenceHub.GetAllHubs().Values.Where((item) => item.characterClassManager.CurClass == RoleType.Spectator && !item.serverRoles.OverwatchEnabled).ToList();
                if (__instance._prioritySpawn)
                {
                    list = list.OrderBy((item) => item.characterClassManager.DeathTime).ToList();
                }
                else
                {
                    list.ShuffleList();
                }
                var singleton = RespawnTickets.Singleton;
                var num       = singleton.GetAvailableTickets(__instance.NextKnownTeam);
                if (num == 0)
                {
                    num = singleton.DefaultTeamAmount;
                    RespawnTickets.Singleton.GrantTickets(singleton.DefaultTeam, singleton.DefaultTeamAmount, true);
                }
                var num2 = Mathf.Min(num, spawnableTeam.MaxWaveSize);
                while (list.Count > num2)
                {
                    list.RemoveAt(list.Count - 1);
                }
                list.ShuffleList();
                var list2 = ListPool <ReferenceHub> .Shared.Rent();

                var playerList = list.Select(hub => hub.GetPlayer()).ToList();

                Events.InvokeTeamRespawnEvent(ref playerList, ref __instance.NextKnownTeam);

                if (__instance.NextKnownTeam == SpawnableTeamType.None)
                {
                    return(false);
                }

                foreach (var player in playerList)
                {
                    try
                    {
                        var classId = spawnableTeam.ClassQueue[Mathf.Min(list2.Count, spawnableTeam.ClassQueue.Length - 1)];
                        player.ClassManager.SetPlayersClass(classId, player.gameObject);
                        list2.Add(player.Hub);
                        ServerLogs.AddLog(ServerLogs.Modules.ClassChange, string.Concat(new string[]
                        {
                            "Player ",
                            player.Hub.LoggedNameFromRefHub(),
                            " respawned as ",
                            classId.ToString(),
                            "."
                        }), ServerLogs.ServerLogType.GameEvent);
                    }
                    catch (Exception ex)
                    {
                        if (player != null)
                        {
                            ServerLogs.AddLog(ServerLogs.Modules.ClassChange, "Player " + player.Hub.LoggedNameFromRefHub() + " couldn't be spawned. Err msg: " + ex.Message, ServerLogs.ServerLogType.GameEvent);
                        }
                        else
                        {
                            ServerLogs.AddLog(ServerLogs.Modules.ClassChange, "Couldn't spawn a player - target's ReferenceHub is null.", ServerLogs.ServerLogType.GameEvent);
                        }
                    }
                }
                if (list2.Count > 0)
                {
                    ServerLogs.AddLog(ServerLogs.Modules.ClassChange, string.Concat(new object[]
                    {
                        "RespawnManager has successfully spawned ",
                        list2.Count,
                        " players as ",
                        __instance.NextKnownTeam.ToString(),
                        "!"
                    }), ServerLogs.ServerLogType.GameEvent);
                    RespawnTickets.Singleton.GrantTickets(__instance.NextKnownTeam, -list2.Count * spawnableTeam.TicketRespawnCost);
                    if (UnitNamingRules.TryGetNamingRule(__instance.NextKnownTeam, out var unitNamingRule))
                    {
                        unitNamingRule.GenerateNew(__instance.NextKnownTeam, out var text);
                        foreach (ReferenceHub referenceHub2 in list2)
                        {
                            referenceHub2.characterClassManager.NetworkCurSpawnableTeamType = (byte)__instance.NextKnownTeam;
                            referenceHub2.characterClassManager.NetworkCurUnitName          = text;
                        }
                        unitNamingRule.PlayEntranceAnnouncement(text);
                    }
                    RespawnEffectsController.ExecuteAllEffects(RespawnEffectsController.EffectType.UponRespawn, __instance.NextKnownTeam);
                }
                __instance.NextKnownTeam = SpawnableTeamType.None;

                return(false);
            }
            catch (Exception e)
            {
                Log.Error($"TeamRespawnEvent Error: {e}");
                return(true);
            }
        }
コード例 #6
0
        private static bool Spawn(RespawnManager __instance)
        {
            try
            {
                if (!RespawnWaveGenerator.SpawnableTeams.TryGetValue(__instance.NextKnownTeam, out var spawnableTeam) || __instance.NextKnownTeam == SpawnableTeamType.None)
                {
                    ServerConsole.AddLog("Fatal error. Team '" + __instance.NextKnownTeam + "' is undefined.", ConsoleColor.Red);
                    return(false);
                }
                List <ReferenceHub> list = (from item in ReferenceHub.GetAllHubs().Values
                                            where item.characterClassManager.CurClass == RoleType.Spectator && !item.serverRoles.OverwatchEnabled
                                            select item).ToList <ReferenceHub>();

                if (__instance._prioritySpawn)
                {
                    list = (from item in list
                            orderby item.characterClassManager.DeathTime
                            select item).ToList <ReferenceHub>();
                }
                else
                {
                    list.ShuffleList <ReferenceHub>();
                }

                var num = RespawnTickets.Singleton.GetAvailableTickets(__instance.NextKnownTeam);

                if (RespawnTickets.Singleton.IsFirstWave)
                {
                    RespawnTickets.Singleton.IsFirstWave = false;
                }

                if (num == 0)
                {
                    num = 5;
                    RespawnTickets.Singleton.GrantTickets(SpawnableTeamType.ChaosInsurgency, 5, true);
                }
                var num2 = Mathf.Min(num, spawnableTeam.MaxWaveSize);

                while (list.Count > num2)
                {
                    list.RemoveAt(list.Count - 1);
                }

                list.ShuffleList();

                var list2 = ListPool <ReferenceHub> .Shared.Rent();

                var players = list.Select(x => x.GetPlayer()).ToList();
                var team    = __instance.NextKnownTeam;

                SynapseController.Server.Events.Round.InvokeTeamRespawn(ref players, ref team, out var allow, out var id);

                if (!allow)
                {
                    return(false);
                }

                if (team == SpawnableTeamType.None)
                {
                    Server.Get.TeamManager.SpawnTeam(id, players);
                    return(false);
                }

                list = players.Select(x => x.Hub).ToList();
                __instance.NextKnownTeam = team;

                var que = new Queue <RoleType>();
                spawnableTeam.GenerateQueue(que, list.Count);

                foreach (ReferenceHub referenceHub in list)
                {
                    try
                    {
                        RoleType classid = que.Dequeue();
                        referenceHub.characterClassManager.SetPlayersClass(classid, referenceHub.gameObject, CharacterClassManager.SpawnReason.Respawn, false);
                        list2.Add(referenceHub);
                        ServerLogs.AddLog(ServerLogs.Modules.ClassChange, string.Concat(new string[]
                        {
                            "Player ",
                            referenceHub.LoggedNameFromRefHub(),
                            " respawned as ",
                            classid.ToString(),
                            "."
                        }), ServerLogs.ServerLogType.GameEvent, false);
                    }
                    catch (Exception ex)
                    {
                        if (referenceHub != null)
                        {
                            ServerLogs.AddLog(ServerLogs.Modules.ClassChange, "Player " + referenceHub.LoggedNameFromRefHub() + " couldn't be spawned. Err msg: " + ex.Message, ServerLogs.ServerLogType.GameEvent, false);
                        }
                        else
                        {
                            ServerLogs.AddLog(ServerLogs.Modules.ClassChange, "Couldn't spawn a player - target's ReferenceHub is null.", ServerLogs.ServerLogType.GameEvent, false);
                        }
                    }
                }
                if (list2.Count > 0)
                {
                    ServerLogs.AddLog(ServerLogs.Modules.ClassChange, string.Concat(new object[]
                    {
                        "RespawnManager has successfully spawned ",
                        list2.Count,
                        " players as ",
                        __instance.NextKnownTeam.ToString(),
                        "!"
                    }), ServerLogs.ServerLogType.GameEvent, false);
                    RespawnTickets.Singleton.GrantTickets(__instance.NextKnownTeam, -list2.Count * spawnableTeam.TicketRespawnCost, false);
                    if (Respawning.NamingRules.UnitNamingRules.TryGetNamingRule(__instance.NextKnownTeam, out var unitNamingRule))
                    {
                        unitNamingRule.GenerateNew(__instance.NextKnownTeam, out string text);
                        foreach (ReferenceHub referenceHub2 in list2)
                        {
                            referenceHub2.characterClassManager.NetworkCurSpawnableTeamType = (byte)__instance.NextKnownTeam;
                            referenceHub2.characterClassManager.NetworkCurUnitName          = text;
                        }
                        unitNamingRule.PlayEntranceAnnouncement(text);
                    }
                    RespawnEffectsController.ExecuteAllEffects(RespawnEffectsController.EffectType.UponRespawn, __instance.NextKnownTeam);
                }
                ListPool <ReferenceHub> .Shared.Return(list2);

                __instance.NextKnownTeam = SpawnableTeamType.None;

                return(false);
            }
            catch (Exception e)
            {
                SynapseController.Server.Logger.Error($"Synapse-Event: TeamRespawn failed!!\n{e}");
                return(true);
            }
        }
コード例 #7
0
        private static bool Prefix(RespawnManager __instance)
        {
            SpawnableTeam spawnableTeam;

            if (!RespawnWaveGenerator.SpawnableTeams.TryGetValue(__instance.NextKnownTeam, out spawnableTeam) || __instance.NextKnownTeam == SpawnableTeamType.None)
            {
                ServerConsole.AddLog("Fatal error. Team '" + __instance.NextKnownTeam + "' is undefined.", ConsoleColor.Red);
            }
            else
            {
                List <API.Features.Player> list = API.Features.Player.List.Where(p => p.IsDead && !p.IsOverwatchEnabled).ToList();

                if (__instance._prioritySpawn)
                {
                    list = list.OrderBy(item => item.ReferenceHub.characterClassManager.DeathTime).ToList();
                }
                else
                {
                    list.ShuffleList();
                }

                RespawnTickets singleton = RespawnTickets.Singleton;
                int            a         = singleton.GetAvailableTickets(__instance.NextKnownTeam);
                if (a == 0)
                {
                    a = singleton.DefaultTeamAmount;
                    RespawnTickets.Singleton.GrantTickets(singleton.DefaultTeam, singleton.DefaultTeamAmount, true);
                }

                int num = Mathf.Min(a, spawnableTeam.MaxWaveSize);

                List <ReferenceHub> referenceHubList = ListPool <ReferenceHub> .Rent();

                var ev = new RespawningTeamEventArgs(list, num, __instance.NextKnownTeam);
                Handlers.Server.OnRespawningTeam(ev);

                while (list.Count > num)
                {
                    list.RemoveAt(list.Count - 1);
                }
                list.ShuffleList();

                foreach (API.Features.Player me in list)
                {
                    try
                    {
                        RoleType classid = spawnableTeam.ClassQueue[Mathf.Min(referenceHubList.Count, spawnableTeam.ClassQueue.Length - 1)];
                        me.ReferenceHub.characterClassManager.SetPlayersClass(classid, me.ReferenceHub.gameObject);
                        referenceHubList.Add(me.ReferenceHub);
                        ServerLogs.AddLog(ServerLogs.Modules.ClassChange, "Player " + me.ReferenceHub.LoggedNameFromRefHub() + " respawned as " + classid + ".", ServerLogs.ServerLogType.GameEvent);
                    }
                    catch (Exception ex)
                    {
                        if (me != null)
                        {
                            ServerLogs.AddLog(ServerLogs.Modules.ClassChange, "Player " + me.ReferenceHub.LoggedNameFromRefHub() + " couldn't be spawned. Err msg: " + ex.Message, ServerLogs.ServerLogType.GameEvent);
                        }
                        else
                        {
                            ServerLogs.AddLog(ServerLogs.Modules.ClassChange, "Couldn't spawn a player - target's ReferenceHub is null.", ServerLogs.ServerLogType.GameEvent);
                        }
                    }
                }

                if (referenceHubList.Count > 0)
                {
                    ServerLogs.AddLog(ServerLogs.Modules.ClassChange, $"RespawnManager has successfully spawned {referenceHubList.Count} players as {__instance.NextKnownTeam}!", ServerLogs.ServerLogType.GameEvent);
                    RespawnTickets.Singleton.GrantTickets(__instance.NextKnownTeam, -referenceHubList.Count * spawnableTeam.TicketRespawnCost);
                    UnitNamingRule rule;
                    if (UnitNamingRules.TryGetNamingRule(__instance.NextKnownTeam, out rule))
                    {
                        string regular;
                        rule.GenerateNew(__instance.NextKnownTeam, out regular);
                        foreach (ReferenceHub referenceHub in referenceHubList)
                        {
                            referenceHub.characterClassManager.NetworkCurSpawnableTeamType = (byte)__instance.NextKnownTeam;
                            referenceHub.characterClassManager.NetworkCurUnitName          = regular;
                        }

                        rule.PlayEntranceAnnouncement(regular);
                    }

                    RespawnEffectsController.ExecuteAllEffects(RespawnEffectsController.EffectType.UponRespawn, __instance.NextKnownTeam);
                }

                __instance.NextKnownTeam = SpawnableTeamType.None;
            }

            return(false);
        }
コード例 #8
0
        public IEnumerator <float> doSupplyDrop()
        {
            while (true)
            {
                yield return(Timing.WaitForSeconds(Plugin.Config.SupplyIntervall));

                if (Server.Get.Players.Count >= Plugin.Config.MinPlayersForSupply)
                {
                    if (Plugin.Config.DoCassieAnnouncement)
                    {
                        Map.Get.GlitchedCassie(Plugin.Config.CassieAnnouncement);
                    }
                    if (Plugin.Config.IsOnlyCICar)
                    {
                        int i = r.Next(1, 101);
                        if (i <= Plugin.Config.CiCarChance)
                        {
                            RespawnEffectsController.ExecuteAllEffects(RespawnEffectsController.EffectType.Selection, SpawnableTeamType.ChaosInsurgency);

                            if (Plugin.Config.DoBroadcast)
                            {
                                Map.Get.SendBroadcast(Plugin.Config.BroadcastDuration, Plugin.Config.BroadcastMessageCI);
                            }

                            yield return(Timing.WaitForSeconds(15f));


                            foreach (var items in Plugin.Config.Items)
                            {
                                items.Parse().Drop(ciSpawn);
                            }
                        }
                    }

                    if (!Plugin.Config.IsOnlyHelicopter)
                    {
                        int i = r.Next(1, 101);
                        if (i <= Plugin.Config.CiCarChance)
                        {
                            RespawnEffectsController.ExecuteAllEffects(RespawnEffectsController.EffectType.Selection, SpawnableTeamType.ChaosInsurgency);

                            if (Plugin.Config.DoBroadcast)
                            {
                                Map.Get.SendBroadcast(Plugin.Config.BroadcastDuration, Plugin.Config.BroadcastMessageCI);
                            }

                            yield return(Timing.WaitForSeconds(15f));


                            foreach (var items in Plugin.Config.Items)
                            {
                                items.Parse().Drop(ciSpawn);
                            }
                        }
                        else
                        {
                            RespawnEffectsController.ExecuteAllEffects(RespawnEffectsController.EffectType.Selection, SpawnableTeamType.NineTailedFox);

                            if (Plugin.Config.DoBroadcast)
                            {
                                Map.Get.SendBroadcast(Plugin.Config.BroadcastDuration, Plugin.Config.BroadcastMessageMTF);
                            }

                            yield return(Timing.WaitForSeconds(15f));

                            foreach (var items in Plugin.Config.Items)
                            {
                                items.Parse().Drop(ciSpawn);
                            }
                        }
                    }
                    else
                    {
                        RespawnEffectsController.ExecuteAllEffects(RespawnEffectsController.EffectType.Selection, SpawnableTeamType.NineTailedFox);

                        if (Plugin.Config.DoBroadcast)
                        {
                            Map.Get.SendBroadcast(Plugin.Config.BroadcastDuration, Plugin.Config.BroadcastMessageMTF);
                        }

                        yield return(Timing.WaitForSeconds(15f));

                        foreach (var items in Plugin.Config.Items)
                        {
                            items.Parse().Drop(ciSpawn);
                        }
                    }

                    yield return(Timing.WaitForOneFrame);
                }
                else
                {
                    Server.Get.Logger.Info("Not enough players for a supplydrop, skipping");
                }
            }
        }