// Use this for initialization void Start() { scoreBehaviour = GetComponent <ScoreBehaviour> (); highscoreBehaviour = GetComponent <HighscoreBehaviour> (); findPlayArea = GetComponent <FindPlayArea> (); player = GetComponent <Player> (); respawnCoin1 = GetComponent <RespawnCoin1> (); coins = GetComponent <CoinManager> (); //source = GetComponent<AudioSource>(); }
// Use this for initialization void Start() { playArea = GetComponent <RectTransform> (); rigid2D = GetComponent <Rigidbody2D> (); respawnCoin1 = GetComponent <RespawnCoin1> (); laser1 = GetComponent <Laser1> (); laser2 = GetComponent <Laser2> (); width = playArea.rect.width; height = playArea.rect.height; maxX = width / 2; maxY = height / 2; xPos = playArea.rect.x; yPos = playArea.rect.y; }
public static void setCoin1Bounds() { RespawnCoin1.respawnCoin(maxX, maxY, xPos, yPos); }