コード例 #1
0
 public bool AddResource(ResourcesBag resourcesBag, string resourceName, float value = 1f)
 {
     if (resourcesBag.GetResource(resourceName) >= value)
     {
         resourcesBag.RemoveResource(resourceName, value);
         bankBag.AddResource(resourceName, value);
         return(true);
     }
     else
     {
         return(false);
     }
 }
コード例 #2
0
 protected void Update()
 {
     if (resource == null || resource.GetCapacity() < ResourcePerAction)
     {
         failCallback(this);
         return;
     }
     if (Time.time > gatherCooldown)
     {
         gatherCooldown = float.MaxValue;
         resource.RemoveResource(ResourcePerAction);
         resourcesBag.AddResource(resource.GetName(), ResourcePerAction);
         doneCallback(this);
     }
 }
コード例 #3
0
 public override void Run(IReGoapAction previous, IReGoapAction next, IReGoapActionSettings settings, ReGoapState goalState, Action <IReGoapAction> done, Action <IReGoapAction> fail)
 {
     base.Run(previous, next, settings, goalState, done, fail);
     SetNeededResources(settings);
     if (resource == null || resource.GetCapacity() < ResourcePerAction)
     {
         failCallback(this);
     }
     else
     {
         ReGoapLogger.Log("[GatherResourceAction] acquired " + ResourcePerAction + " " + resource.GetName());
         resource.RemoveResource(ResourcePerAction);
         bag.AddResource(resource.GetName(), ResourcePerAction);
         doneCallback(this);
     }
 }
コード例 #4
0
 protected void Update()
 {
     if (resource == null || resource.GetCapacity() < ResourcePerAction)
     {
         failCallback(this);
         return;
     }
     if (Time.time > gatherCooldown)
     {
         gatherCooldown = float.MaxValue;
         ReGoapLogger.Log("[GatherResourceAction] acquired " + ResourcePerAction + " " + resource.GetName());
         resource.RemoveResource(ResourcePerAction);
         bag.AddResource(resource.GetName(), ResourcePerAction);
         doneCallback(this);
     }
 }
コード例 #5
0
 protected void Update()
 {
     if (resource == null || resource.GetCapacity() < ResourcePerAction)
     {
         failCallback(this);
         return;
     }
     if (Time.time > gatherCooldown)
     {
         gatherCooldown = float.MaxValue;
         ReGoapLogger.Log("[GatherResourceAction] acquired " + ResourcePerAction + " " + resource.GetName());
         resource.RemoveResource(ResourcePerAction);
         bag.AddResource(resource.GetName(), ResourcePerAction);
         doneCallback(this);
         if (settings.HasKey("resource"))
         {
             ((IResource)settings.Get("resource")).Unreserve(GetHashCode());
         }
     }
 }
コード例 #6
0
ファイル: Workstation.cs プロジェクト: jballaban/game1
    public bool CraftResource(ResourcesBag crafterBag, IRecipe recipe, float value = 1f)
    {
        // check Recipe, could be removed since the agent already check for recipe items
        foreach (var pair in recipe.GetNeededResources())
        {
            if (crafterBag.GetResource(pair.Key) < pair.Value * value)
            {
                //throw new UnityException(string.Format("[Workstation] Trying to craft recipe '{0}' without having enough '{1}' resources.", recipe.GetCraftedResource(), pair.Key));
                return(false);
            }
        }
        // if can go loop again and remove needed resources
        foreach (var pair in recipe.GetNeededResources())
        {
            crafterBag.RemoveResource(pair.Key, pair.Value * value);
        }
        var resource = recipe.GetCraftedResource();

        crafterBag.AddResource(resource, value);
        return(true);
    }