public override void Absorb(Resource resource) { base.Absorb(resource); foreach (var recipe in recipes) { if (recipe.ingredients.Count > ResourcesAbsorbed.Count) { continue; } int requiredIngredientsRemaining = recipe.ingredients.Count; foreach (var ingredient in recipe.ingredients) { if (ResourcesAbsorbed.Contains(ingredient)) { requiredIngredientsRemaining--; } } // Create the plant! if (requiredIngredientsRemaining <= 0) { Debug.Log(recipe.result); ResourcesAbsorbed.Clear(); ResourcesAbsorbed.TrimExcess(); StartCoroutine(ExposeAndActivate(recipe)); return; } } }
public override void Absorb(Resource resource) { base.Absorb(resource); if (ResourcesAbsorbed.Contains(Resource.Money)) { ResourcesAbsorbed.Remove(Resource.Money); ResourcesAbsorbed.TrimExcess(); var go = Instantiate(seedPrefab, null); go.transform.position = this.transform.position; go.transform.DOMove(spawnHere.transform.position, 0.3f); } }