void CreateAsset() { int requestId = ResourceUtils.CreateAssetAsync(pname, (Object asset, int tRequestId) => { Debug.Log("==========================load asset success " + asset); // 卸载 if (createState == CreateState.Destory) { ResourceUtils.DestoryAsset(pname); } }); // 取消加载 if (createState == CreateState.Cancel) { ResourceUtils.CancelCreateAssetAsync(requestId); } }