static int DestoryGameObject(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); ResourceUtil.DestoryGameObject(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
void CreateGameObject() { int requestId = ResourceUtil.CreateGameObjectAsync(1, pname, (int tInstanceId, int tRequestId) => { Debug.Log("==========================load gameObject success " + pname); GameObject obj = GameObjectPool.GetGameObject(tInstanceId); obj.transform.parent = transform; // 卸载 if (createState == CreateState.Destory) { ResourceUtil.DestoryGameObject(tInstanceId); } }); // 取消加载 if (createState == CreateState.Cancel) { ResourceUtil.CancelCreateGameObjectAsync(requestId); } }