public ClipboardHandler( ResourcePlayer resourcePlayer, ResourceTroup resourceTroup, ResourceVillage resourceVillage, GroupHandler groupHandler) { _resourcePlayer = resourcePlayer; _resourceTroup = resourceTroup; _resourceVillage = resourceVillage; _groupHandler = groupHandler; }
public ResourceHandler( Server server, Profile profile, ResourcePlayer resourcePlayer, ResourceAlly resourceAlly, ResourceConquer resourceConquer, ResourceTroup resourceTroup, ResourceVillage resourceVillage, ResourceBashpointPlayer resourceBashpointPlayer, ResourceBashpointAlly resourceBashpointAlly, GroupHandler groupHandler) { _server = server; _profile = profile; _resourcePlayer = resourcePlayer; _resourceAlly = resourceAlly; _resourceConquer = resourceConquer; _resourceTroup = resourceTroup; _resourceVillage = resourceVillage; _resourceBashpointPlayer = resourceBashpointPlayer; _resourceBashpointAlly = resourceBashpointAlly; _groupHandler = groupHandler; }