/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Entries = reader.ReadBlock <ResourceSimpleList64 <VehicleRecordsEntry> >(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.Unknown_0h = reader.ReadBlock <ResourceSimpleList64 <Unknown_P_006> >(); this.Hash = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Poses = reader.ReadBlock <ResourceSimpleList64 <DataVec3V> >(); this.ControllerPointer = reader.ReadUInt64(); this.BoundCompositePointer = reader.ReadUInt64(); this.Unknown_30h = reader.ReadBlock <SimpleList64 <uint> >(); this.Unknown_40h = reader.ReadUInt64(); this.Unknown_48h = reader.ReadUInt64(); this.Unknown_50h = reader.ReadMatrix4x4(); this.BoneIndex = reader.ReadBlock <SimpleList64 <uint> >(); this.Unknown_A0h = reader.ReadUInt64(); this.Unknown_A8h = reader.ReadUInt64(); this.Unknown_B0h = reader.ReadUInt64(); this.Unknown_B8h = reader.ReadUInt64(); this.Unknown_C0h = reader.ReadUInt32(); this.Unknown_C4h = reader.ReadUInt32(); this.Unknown_C8h = reader.ReadUInt64(); // read reference data this.Controller = reader.ReadBlockAt <CharacterClothController>( this.ControllerPointer // offset ); this.BoundComposite = reader.ReadBlockAt <BoundComposite>( this.BoundCompositePointer // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadBlock <ResourcePointerList64 <Unknown_E_001> >(); this.Unknown_30h = reader.ReadBlock <ResourceSimpleList64 <uint_r> >(); this.Unknown_40h = reader.ReadBlock <ResourceSimpleList64 <Unknown_E_002> >(); this.Unknown_50h = reader.ReadBlock <ResourceSimpleList64 <uint_r> >(); this.NamePointer = reader.ReadUInt64(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.len = reader.ReadUInt16(); this.Unknown_7Ah = reader.ReadUInt16(); this.Unknown_7Ch = reader.ReadUInt32(); this.Unknown_80h = reader.ReadUInt32(); this.Unknown_84h = reader.ReadUInt32(); this.Unknown_88h = reader.ReadUInt32(); this.Unknown_8Ch = reader.ReadUInt32(); // read reference data this.Name = reader.ReadBlockAt <string_r>( this.NamePointer // offset ); }
public uint Unknown_6Ch; // 0x00000000 /// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); this.Animations = reader.ReadBlock <ResourceSimpleList64 <ClipAnimationsEntry> >(); this.Duration = reader.ReadSingle(); this.Unknown_64h = reader.ReadUInt32(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.p0 = reader.ReadUInt64(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.p1 = reader.ReadUInt64(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadUInt32(); this.Unknown_48h = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.Unknown_60h = reader.ReadUInt32(); this.Unknown_64h = reader.ReadUInt32(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.Unknown_78h = reader.ReadUInt32(); this.Unknown_7Ch = reader.ReadUInt32(); this.Unknown_80h = reader.ReadBlock <ResourceSimpleList64 <ushort_r> >(); this.Unknown_90h = reader.ReadBlock <ResourceSimpleList64 <Unknown_C_005> >(); this.Unknown_A0h = reader.ReadUInt32(); this.Unknown_A4h = reader.ReadUInt32(); this.Unknown_A8h = reader.ReadUInt32(); this.Unknown_ACh = reader.ReadUInt32(); this.Unknown_B0h = reader.ReadBlock <ResourceSimpleList64 <uint_r> >(); this.Unknown_C0h = reader.ReadBlock <ResourceSimpleList64 <Unknown_C_006> >(); this.Unknown_D0h = reader.ReadUInt32(); this.Unknown_D4h = reader.ReadUInt32(); this.Unknown_D8h = reader.ReadUInt32(); this.Unknown_DCh = reader.ReadUInt32(); this.Unknown_E0h = reader.ReadBlock <ResourceSimpleList64 <uint_r> >(); // read reference data this.p0data = reader.ReadBlockAt <Unknown_C_003>( this.p0 // offset ); this.p1data = reader.ReadBlockAt <Unknown_C_004>( this.p1 // offset ); }
public uint Unknown_3Ch; // 0x00000000 /// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.Unknown_0h = reader.ReadBlock <ResourceSimpleList64 <Unknown_P_008> >(); this.Unknown_10h = reader.ReadBlock <ResourceSimpleList64 <Unknown_P_003> >(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadBlock <ResourceSimpleList64 <Unknown_P_010> >(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadBlock <ResourceSimpleList64 <Unknown_C_001> >(); this.ControllerPointer = reader.ReadUInt64(); this.BoundPointer = reader.ReadUInt64(); this.Unknown_30h = reader.ReadBlock <ResourceSimpleList64 <uint_r> >(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadUInt32(); this.Unknown_48h = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.Unknown_60h = reader.ReadUInt32(); this.Unknown_64h = reader.ReadUInt32(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.Unknown_78h = reader.ReadUInt32(); this.Unknown_7Ch = reader.ReadUInt32(); this.Unknown_80h = reader.ReadUInt32(); this.Unknown_84h = reader.ReadUInt32(); this.Unknown_88h = reader.ReadUInt32(); this.Unknown_8Ch = reader.ReadUInt32(); this.Unknown_90h = reader.ReadBlock <ResourceSimpleList64 <uint_r> >(); this.Unknown_A0h = reader.ReadUInt32(); this.Unknown_A4h = reader.ReadUInt32(); this.Unknown_A8h = reader.ReadUInt32(); this.Unknown_ACh = reader.ReadUInt32(); this.Unknown_B0h = reader.ReadUInt32(); this.Unknown_B4h = reader.ReadUInt32(); this.Unknown_B8h = reader.ReadUInt32(); this.Unknown_BCh = reader.ReadUInt32(); this.Unknown_C0h = reader.ReadUInt32(); this.Unknown_C4h = reader.ReadUInt32(); this.Unknown_C8h = reader.ReadUInt32(); this.Unknown_CCh = reader.ReadUInt32(); // read reference data this.Controller = reader.ReadBlockAt <CharacterClothController>( this.ControllerPointer // offset ); this.Bound = reader.ReadBlockAt <Bound>( this.BoundPointer // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.FilterNameHashes = reader.ReadBlock <ResourceSimpleList64 <uint_r> >(); this.Filters = reader.ReadBlock <ResourcePointerList64 <Filter> >(); }
public uint Unknown_3Ch; // 0x00000000 /// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadBlock <ResourceSimpleList64 <ulong_r> >(); this.Unknown_28h = reader.ReadBlock <ResourceSimpleList64 <uint_r> >(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.ParticleRuleNameHashes = reader.ReadBlock <ResourceSimpleList64 <uint_r> >(); this.ParticleRules = reader.ReadBlock <ResourcePointerList64 <ParticleRule_GTA5_pc> >(); }
public uint Unknown_4Ch; // 0x00000000 /// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadBlock <ResourceSimpleList64 <Unknown_P_001> >(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadUInt32(); this.Unknown_48h = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); }
public uint Unknown_13Ch; // 0x00000000 /// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadBlock <ResourceSimpleList64 <float_r> >(); this.Unknown_30h = reader.ReadBlock <ResourceSimpleList64 <float_r> >(); this.Unknown_40h = reader.ReadBlock <ResourceSimpleList64 <float_r> >(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.Unknown_60h = reader.ReadBlock <ResourceSimpleList64 <float_r> >(); this.Unknown_70h = reader.ReadBlock <ResourceSimpleList64 <uint_r> >(); this.Unknown_80h = reader.ReadBlock <ResourceSimpleList64 <uint_r> >(); this.Unknown_90h = reader.ReadUInt32(); this.Unknown_94h = reader.ReadUInt32(); this.Unknown_98h = reader.ReadUInt32(); this.Unknown_9Ch = reader.ReadUInt32(); this.Unknown_A0h = reader.ReadBlock <ResourceSimpleList64 <float_r> >(); this.Unknown_B0h = reader.ReadBlock <ResourceSimpleList64 <uint_r> >(); this.Unknown_C0h = reader.ReadBlock <ResourceSimpleList64 <uint_r> >(); this.Unknown_D0h = reader.ReadUInt32(); this.Unknown_D4h = reader.ReadUInt32(); this.Unknown_D8h = reader.ReadUInt32(); this.Unknown_DCh = reader.ReadUInt32(); this.Unknown_E0h = reader.ReadBlock <ResourceSimpleList64 <ushort_r> >(); this.Unknown_F0h = reader.ReadBlock <ResourceSimpleList64 <ushort_r> >(); this.Unknown_100h = reader.ReadBlock <ResourceSimpleList64 <ushort_r> >(); this.Unknown_110h = reader.ReadUInt32(); this.Unknown_114h = reader.ReadUInt32(); this.Unknown_118h = reader.ReadUInt32(); this.Unknown_11Ch = reader.ReadUInt32(); this.Unknown_120h = reader.ReadUInt32(); this.Unknown_124h = reader.ReadUInt32(); this.Unknown_128h = reader.ReadBlock <ResourceSimpleList64 <uint_r> >(); this.Unknown_138h = reader.ReadUInt32(); this.Unknown_13Ch = reader.ReadUInt32(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.NamePointer = reader.ReadUInt64(); this.LightAttributes = reader.ReadBlock <ResourceSimpleList64 <LightAttributes> >(); this.Unknown_C0h = reader.ReadUInt64(); this.BoundPointer = reader.ReadUInt64(); // read reference data this.Name = reader.ReadBlockAt <string_r>( this.NamePointer // offset ); this.Bound = reader.ReadBlockAt <Bound>( this.BoundPointer // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.TriIndices = reader.ReadBlock <SimpleList64 <ushort> >(); this.OriginalPos = reader.ReadBlock <SimpleList64 <Vector4> >(); this.Unknown_A0h = reader.ReadSingle(); this.Unknown_A4h = reader.ReadUInt32(); this.Unknown_A8h = reader.ReadUInt32(); this.Unknown_ACh = reader.ReadUInt32(); this.BoneIndexMap = reader.ReadBlock <SimpleList64 <uint> >(); this.BindingInfo = reader.ReadBlock <ResourceSimpleList64 <BindingInfo> >(); this.Unknown_D0h = reader.ReadUInt32(); this.Unknown_D4h = reader.ReadUInt32(); this.Unknown_D8h = reader.ReadUInt32(); this.Unknown_DCh = reader.ReadSingle(); this.BoneIDMap = reader.ReadBlock <SimpleList64 <uint> >(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_80h = reader.ReadBlock <ResourceSimpleList64 <ushort_r> >(); this.Unknown_90h = reader.ReadBlock <ResourceSimpleList64 <Unknown_C_002> >(); this.Unknown_A0h = reader.ReadUInt32(); this.Unknown_A4h = reader.ReadUInt32(); this.Unknown_A8h = reader.ReadUInt32(); this.Unknown_ACh = reader.ReadUInt32(); this.Unknown_B0h = reader.ReadBlock <ResourceSimpleList64 <uint_r> >(); this.Unknown_C0h = reader.ReadBlock <ResourceSimpleList64 <Unknown_C_003> >(); this.Unknown_D0h = reader.ReadUInt32(); this.Unknown_D4h = reader.ReadUInt32(); this.Unknown_D8h = reader.ReadUInt32(); this.Unknown_DCh = reader.ReadUInt32(); this.Unknown_E0h = reader.ReadBlock <ResourceSimpleList64 <uint_r> >(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_10h = reader.ReadUInt16(); this.Unknown_12h = reader.ReadUInt16(); this.Unknown_14h = reader.ReadUInt16(); this.Unknown_16h = reader.ReadUInt16(); this.Unknown_18h = reader.ReadSingle(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); this.Sequences = reader.ReadBlock <ResourcePointerList64 <Sequence> >(); this.Unknown_50h = reader.ReadBlock <ResourceSimpleList64 <Animation_Unknown> >(); }
public uint Unknown_8Ch; // 0x00000000 /// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadUInt32(); this.Unknown_48h = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.Unknown_60h = reader.ReadUInt32(); this.Unknown_64h = reader.ReadUInt32(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); this.Unknown_70h = reader.ReadBlock <ResourceSimpleList64 <Unknown_P_011> >(); this.Unknown_80h = reader.ReadUInt32(); this.Unknown_84h = reader.ReadUInt32(); this.Unknown_88h = reader.ReadUInt32(); this.Unknown_8Ch = reader.ReadUInt32(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.NodesPointer = reader.ReadUInt64(); this.NodesCount = reader.ReadUInt32(); this.Count2 = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.BoundingBoxMin = reader.ReadBlock <RAGE_Vector4>(); this.BoundingBoxMax = reader.ReadBlock <RAGE_Vector4>(); this.BoundingBoxCenter = reader.ReadBlock <RAGE_Vector4>(); this.QuantumInverse = reader.ReadBlock <RAGE_Vector4>(); this.Quantum = reader.ReadBlock <RAGE_Vector4>(); this.Trees = reader.ReadBlock <ResourceSimpleList64 <BVHTreeInfo_GTA5_pc> >(); // read reference data this.Nodes = reader.ReadBlockAt <ResourceSimpleArray2 <BVHNode_GTA5_pc, Unknown_B_003> >( this.NodesPointer, // offset this.NodesCount, this.Count2 - this.NodesCount ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.emb1 = reader.ReadBlock <Unknown_P_020>(); this.emb2 = reader.ReadBlock <Unknown_P_020>(); this.Unknown_100h = reader.ReadUInt32(); this.Unknown_104h = reader.ReadUInt32(); this.Unknown_108h = reader.ReadUInt32(); this.Unknown_10Ch = reader.ReadUInt32(); this.Unknown_110h = reader.ReadUInt32(); this.Unknown_114h = reader.ReadUInt32(); this.Unknown_118h = reader.ReadUInt32(); this.Unknown_11Ch = reader.ReadUInt32(); this.NamePointer = reader.ReadUInt64(); this.Unknown_128h = reader.ReadBlock <ResourcePointerList64 <Behaviour_GTA5_pc> >(); this.Unknown_138h = reader.ReadBlock <ResourcePointerList64 <Behaviour_GTA5_pc> >(); this.Unknown_148h = reader.ReadBlock <ResourcePointerList64 <Behaviour_GTA5_pc> >(); this.Unknown_158h = reader.ReadBlock <ResourcePointerList64 <Behaviour_GTA5_pc> >(); this.Unknown_168h = reader.ReadBlock <ResourcePointerList64 <Behaviour_GTA5_pc> >(); this.Unknown_178h = reader.ReadUInt32(); this.Unknown_17Ch = reader.ReadUInt32(); this.Unknown_180h = reader.ReadUInt32(); this.Unknown_184h = reader.ReadUInt32(); this.Unknown_188h = reader.ReadBlock <ResourceSimpleList64 <Unknown_P_032> >(); this.Unknown_198h = reader.ReadUInt32(); this.Unknown_19Ch = reader.ReadUInt32(); this.Unknown_1A0h = reader.ReadUInt32(); this.Unknown_1A4h = reader.ReadUInt32(); this.Unknown_1A8h = reader.ReadUInt32(); this.Unknown_1ACh = reader.ReadUInt32(); this.VFTx3 = reader.ReadUInt32(); this.Unknown_1B4h = reader.ReadUInt32(); this.p9 = reader.ReadUInt64(); this.p10 = reader.ReadUInt64(); this.Unknown_1C8h = reader.ReadUInt32(); this.Unknown_1CCh = reader.ReadUInt32(); this.Unknown_1D0h = reader.ReadUInt32(); this.Unknown_1D4h = reader.ReadUInt32(); this.VFTx4 = reader.ReadUInt32(); this.Unknown_1DCh = reader.ReadUInt32(); this.Unknown_1E0h = reader.ReadUInt32(); this.Unknown_1E4h = reader.ReadUInt32(); this.Unknown_1E8h = reader.ReadUInt32(); this.Unknown_1ECh = reader.ReadUInt32(); this.Unknown_1F0h = reader.ReadBlock <ResourcePointerList64 <Unknown_P_007> >(); this.Unknown_200h = reader.ReadUInt32(); this.Unknown_204h = reader.ReadUInt32(); this.Unknown_208h = reader.ReadUInt32(); this.Unknown_20Ch = reader.ReadUInt32(); this.Unknown_210h = reader.ReadBlock <ResourceSimpleList64 <Unknown_P_022> >(); this.Unknown_220h = reader.ReadUInt32(); this.Unknown_224h = reader.ReadUInt32(); this.Unknown_228h = reader.ReadUInt32(); this.Unknown_22Ch = reader.ReadUInt32(); this.Unknown_230h = reader.ReadUInt32(); this.Unknown_234h = reader.ReadUInt32(); this.Unknown_238h = reader.ReadUInt32(); this.Unknown_23Ch = reader.ReadUInt32(); // read reference data this.Name = reader.ReadBlockAt <string_r>( this.NamePointer // offset ); this.p9data = reader.ReadBlockAt <string_r>( this.p9 // offset ); this.p10data = reader.ReadBlockAt <string_r>( this.p10 // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_10h = reader.ReadUInt64(); this.Unknown_18h = reader.ReadUInt64(); this.BoundingSphereCenter = reader.ReadVector3(); this.BoundingSphereRadius = reader.ReadSingle(); this.PrimaryDrawablePointer = reader.ReadUInt64(); this.DrawablesPointer = reader.ReadUInt64(); this.DrawablesNamesPointer = reader.ReadUInt64(); this.DrawablesCount = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); this.Unknown_50h = reader.ReadUInt64(); this.NamePointer = reader.ReadUInt64(); this.Clothes = reader.ReadBlock <ResourcePointerList64 <EnvironmentCloth> >(); this.Unknown_70h = reader.ReadUInt64(); this.Unknown_78h = reader.ReadUInt64(); this.Unknown_80h = reader.ReadUInt64(); this.Unknown_88h = reader.ReadUInt64(); this.Unknown_90h = reader.ReadUInt64(); this.Unknown_98h = reader.ReadUInt64(); this.Unknown_A0h = reader.ReadUInt64(); this.MatrixSetPointer = reader.ReadUInt64(); this.Unknown_B0h = reader.ReadUInt32(); this.Unknown_B4h = reader.ReadUInt32(); this.Unknown_B8h = reader.ReadUInt32(); this.Unknown_BCh = reader.ReadUInt32(); this.Unknown_C0h = reader.ReadUInt32(); this.Unknown_C4h = reader.ReadUInt32(); this.Unknown_C8h = reader.ReadUInt32(); this.Unknown_CCh = reader.ReadUInt32(); this.GravityMultiplier = reader.ReadSingle(); this.BuoyancyMultiplier = reader.ReadSingle(); this.Unknown_D8h = reader.ReadByte(); this.GlassPaneModelInfosCount = reader.ReadByte(); this.Unknown_DAh = reader.ReadUInt16(); this.Unknown_DCh = reader.ReadUInt32(); this.GlassPaneModelInfosPointer = reader.ReadUInt64(); this.Unknown_E8h = reader.ReadUInt64(); this.PhysicsLODGroupPointer = reader.ReadUInt64(); this.ClothDrawablePointer = reader.ReadUInt64(); this.Unknown_100h = reader.ReadUInt64(); this.Unknown_108h = reader.ReadUInt64(); this.LightAttributes = reader.ReadBlock <ResourceSimpleList64 <LightAttributes> >(); this.VehicleGlassWindowDataPointer = reader.ReadUInt64(); this.Unknown_128h = reader.ReadUInt64(); // read reference data this.PrimaryDrawable = reader.ReadBlockAt <FragDrawable>( this.PrimaryDrawablePointer // offset ); this.Drawables = reader.ReadBlockAt <ResourcePointerArray64 <FragDrawable> >( this.DrawablesPointer, // offset this.DrawablesCount ); this.DrawablesNames = reader.ReadBlockAt <ResourcePointerArray64 <string_r> >( this.DrawablesNamesPointer, // offset this.DrawablesCount ); this.Name = reader.ReadBlockAt <string_r>( this.NamePointer // offset ); this.MatrixSet = reader.ReadBlockAt <MatrixSet>( this.MatrixSetPointer // offset ); this.GlassPaneModelInfos = reader.ReadBlockAt <ResourcePointerArray64 <GlassPaneModelInfo> >( this.GlassPaneModelInfosPointer, // offset this.GlassPaneModelInfosCount ); this.PhysicsLODGroup = reader.ReadBlockAt <FragPhysicsLODGroup>( this.PhysicsLODGroupPointer // offset ); this.ClothDrawable = reader.ReadBlockAt <FragDrawable>( this.ClothDrawablePointer // offset ); this.VehicleGlassWindowData = reader.ReadBlockAt <VehicleGlassWindowData>( this.VehicleGlassWindowDataPointer // offset ); }
public VehicleRecords() { this.Entries = new ResourceSimpleList64 <VehicleRecordsEntry>(); }
public TextureDictionary() { this.TextureNameHashes = new ResourceSimpleList64 <uint_r>(); this.Textures = new ResourcePointerList64 <TextureDX11>(); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.BoundPointer = reader.ReadUInt64(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadUInt32(); this.Unknown_48h = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.Unknown_60h = reader.ReadUInt32(); this.Unknown_64h = reader.ReadUInt32(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); this.Unknown_70h = reader.ReadBlock <SimpleList64 <Vector4> >(); this.Unknown_80h = reader.ReadBlock <SimpleList64 <Vector4> >(); this.Unknown_90h = reader.ReadUInt32(); this.Unknown_94h = reader.ReadUInt32(); this.Unknown_98h = reader.ReadUInt32(); this.Unknown_9Ch = reader.ReadUInt32(); this.Unknown_A0h = reader.ReadUInt32(); this.Unknown_A4h = reader.ReadUInt32(); this.Unknown_A8h = reader.ReadUInt32(); this.Unknown_ACh = reader.ReadUInt32(); this.Unknown_B0h = reader.ReadUInt32(); this.Unknown_B4h = reader.ReadUInt32(); this.Unknown_B8h = reader.ReadUInt32(); this.Unknown_BCh = reader.ReadUInt32(); this.Unknown_C0h = reader.ReadUInt32(); this.Unknown_C4h = reader.ReadUInt32(); this.Unknown_C8h = reader.ReadUInt32(); this.Unknown_CCh = reader.ReadUInt32(); this.Unknown_D0h = reader.ReadUInt32(); this.Unknown_D4h = reader.ReadUInt32(); this.Unknown_D8h = reader.ReadUInt32(); this.Unknown_DCh = reader.ReadUInt32(); this.Unknown_E0h = reader.ReadUInt32(); this.Unknown_E4h = reader.ReadUInt32(); this.Unknown_E8h = reader.ReadUInt32(); this.NumEdges = reader.ReadUInt32(); this.Unknown_F0h = reader.ReadUInt32(); this.Unknown_F4h = reader.ReadUInt32(); this.Unknown_F8h = reader.ReadUInt32(); this.Unknown_FCh = reader.ReadUInt32(); this.CustomEdgeData = reader.ReadBlock <ResourceSimpleList64 <EdgeData> >(); this.EdgeData = reader.ReadBlock <ResourceSimpleList64 <EdgeData> >(); this.Unknown_120h = reader.ReadUInt32(); this.Unknown_124h = reader.ReadUInt32(); this.Unknown_128h = reader.ReadUInt32(); this.Unknown_12Ch = reader.ReadUInt32(); this.BehaviorPointer = reader.ReadUInt64(); this.Unknown_138h = reader.ReadUInt32(); this.Unknown_13Ch = reader.ReadUInt32(); this.Unknown_140h_Pointer = reader.ReadUInt64(); this.Unknown_148h = reader.ReadUInt32(); this.Unknown_14Ch = reader.ReadUInt32(); this.Unknown_150h = reader.ReadUInt32(); this.Unknown_154h = reader.ReadUInt32(); this.Unknown_158h = reader.ReadUInt32(); this.Unknown_15Ch = reader.ReadUInt32(); this.Unknown_160h = reader.ReadUInt32(); this.Unknown_164h = reader.ReadUInt32(); this.Unknown_168h = reader.ReadUInt32(); this.Unknown_16Ch = reader.ReadUInt32(); this.Unknown_170h = reader.ReadUInt32(); this.Unknown_174h = reader.ReadUInt32(); this.Unknown_178h = reader.ReadUInt32(); this.Unknown_17Ch = reader.ReadUInt32(); // read reference data this.Bound = reader.ReadBlockAt <Bound>( this.BoundPointer // offset ); this.Behavior = reader.ReadBlockAt <EnvClothVerletBehavior>( this.BehaviorPointer // offset ); this.Unknown_140h_Data = reader.ReadBlockAt <Unknown_C_007>( this.Unknown_140h_Pointer // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt64(); this.emb1 = reader.ReadBlock <EffectSpawner>(); this.emb2 = reader.ReadBlock <EffectSpawner>(); this.Unknown_100h = reader.ReadUInt32(); this.Unknown_104h = reader.ReadUInt32(); this.Unknown_108h = reader.ReadUInt32(); this.Unknown_10Ch = reader.ReadUInt32(); this.Unknown_110h = reader.ReadUInt32(); this.Unknown_114h = reader.ReadSingle(); this.Unknown_118h = reader.ReadUInt32(); this.Unknown_11Ch = reader.ReadUInt32(); this.NamePointer = reader.ReadUInt64(); this.Unknown_128h = reader.ReadBlock <ResourcePointerList64 <Behaviour> >(); this.Unknown_138h = reader.ReadBlock <ResourcePointerList64 <Behaviour> >(); this.Unknown_148h = reader.ReadBlock <ResourcePointerList64 <Behaviour> >(); this.Unknown_158h = reader.ReadBlock <ResourcePointerList64 <Behaviour> >(); this.Unknown_168h = reader.ReadBlock <ResourcePointerList64 <Behaviour> >(); this.Unknown_178h = reader.ReadUInt64(); this.Unknown_180h = reader.ReadUInt64(); this.Unknown_188h = reader.ReadBlock <ResourceSimpleList64 <Unknown_P_013> >(); this.Unknown_198h = reader.ReadUInt64(); this.Unknown_1A0h = reader.ReadUInt64(); this.Unknown_1A8h = reader.ReadUInt64(); this.VFTx3 = reader.ReadUInt64(); this.ShaderNamePointer = reader.ReadUInt64(); this.ShaderTechniqueNamePointer = reader.ReadUInt64(); this.Unknown_1C8h = reader.ReadUInt64(); this.Unknown_1D0h = reader.ReadUInt32(); this.Unknown_1D4h = reader.ReadUInt32(); this.VFTx4 = reader.ReadUInt64(); this.Unknown_1E0h = reader.ReadUInt32(); this.Unknown_1E4h = reader.ReadUInt32(); this.Unknown_1E8h = reader.ReadUInt32(); this.Unknown_1ECh = reader.ReadUInt32(); this.ShaderVars = reader.ReadBlock <ResourcePointerList64 <ShaderVar> >(); this.Unknown_200h = reader.ReadUInt32(); this.Unknown_204h = reader.ReadUInt32(); this.ShaderNameHash = reader.ReadUInt32(); this.Unknown_20Ch = reader.ReadUInt32(); this.Unknown_210h = reader.ReadBlock <ResourceSimpleList64 <Unknown_P_012> >(); this.Unknown_220h = reader.ReadUInt32(); this.Unknown_224h = reader.ReadUInt32(); this.Unknown_228h = reader.ReadUInt64(); this.Unknown_230h = reader.ReadUInt64(); this.Unknown_238h = reader.ReadUInt64(); // read reference data this.Name = reader.ReadBlockAt <string_r>( this.NamePointer // offset ); this.ShaderName = reader.ReadBlockAt <string_r>( this.ShaderNamePointer // offset ); this.ShaderTechniqueName = reader.ReadBlockAt <string_r>( this.ShaderTechniqueNamePointer // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.DrawablePointer = reader.ReadUInt64(); this.Unknown_28h_Pointer = reader.ReadUInt64(); this.Unknown_30h_Pointer = reader.ReadUInt64(); this.Count0 = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.NamePointer = reader.ReadUInt64(); this.Clothes = reader.ReadBlock <ResourcePointerList64 <EnvironmentCloth> >(); this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.Unknown_78h = reader.ReadUInt32(); this.Unknown_7Ch = reader.ReadUInt32(); this.Unknown_80h = reader.ReadUInt32(); this.Unknown_84h = reader.ReadUInt32(); this.Unknown_88h = reader.ReadUInt32(); this.Unknown_8Ch = reader.ReadUInt32(); this.Unknown_90h = reader.ReadUInt32(); this.Unknown_94h = reader.ReadUInt32(); this.Unknown_98h = reader.ReadUInt32(); this.Unknown_9Ch = reader.ReadUInt32(); this.Unknown_A0h = reader.ReadUInt32(); this.Unknown_A4h = reader.ReadUInt32(); this.Unknown_A8h_Pointer = reader.ReadUInt64(); this.Unknown_B0h = reader.ReadUInt32(); this.Unknown_B4h = reader.ReadUInt32(); this.Unknown_B8h = reader.ReadUInt32(); this.Unknown_BCh = reader.ReadUInt32(); this.Unknown_C0h = reader.ReadUInt32(); this.Unknown_C4h = reader.ReadUInt32(); this.Unknown_C8h = reader.ReadUInt32(); this.Unknown_CCh = reader.ReadUInt32(); this.Unknown_D0h = reader.ReadUInt32(); this.Unknown_D4h = reader.ReadUInt32(); this.Unknown_D8h = reader.ReadByte(); this.Count3 = reader.ReadByte(); this.Unknown_DAh = reader.ReadUInt16(); this.Unknown_DCh = reader.ReadUInt32(); this.Unknown_E0h_Pointer = reader.ReadUInt64(); this.Unknown_E8h = reader.ReadUInt32(); this.Unknown_ECh = reader.ReadUInt32(); this.PhysicsLODGroupPointer = reader.ReadUInt64(); this.Unknown_F8h_Pointer = reader.ReadUInt64(); this.Unknown_100h = reader.ReadUInt32(); this.Unknown_104h = reader.ReadUInt32(); this.Unknown_108h = reader.ReadUInt32(); this.Unknown_10Ch = reader.ReadUInt32(); this.LightAttributes = reader.ReadBlock <ResourceSimpleList64 <LightAttributes> >(); this.Unknown_120h_Pointer = reader.ReadUInt64(); this.Unknown_128h = reader.ReadUInt32(); this.Unknown_12Ch = reader.ReadUInt32(); // read reference data this.Drawable = reader.ReadBlockAt <FragDrawable>( this.DrawablePointer // offset ); this.Unknown_28h_Data = reader.ReadBlockAt <ResourcePointerArray64 <FragDrawable> >( this.Unknown_28h_Pointer, // offset this.Count0 ); this.Unknown_30h_Data = reader.ReadBlockAt <ResourcePointerArray64 <string_r> >( this.Unknown_30h_Pointer, // offset this.Count0 ); this.Name = reader.ReadBlockAt <string_r>( this.NamePointer // offset ); this.Unknown_A8h_Data = reader.ReadBlockAt <Unknown_F_003>( this.Unknown_A8h_Pointer // offset ); this.Unknown_E0h_Data = reader.ReadBlockAt <ResourcePointerArray64 <Unknown_F_004> >( this.Unknown_E0h_Pointer, // offset this.Count3 ); this.PhysicsLODGroup = reader.ReadBlockAt <FragPhysicsLODGroup>( this.PhysicsLODGroupPointer // offset ); this.Unknown_F8h_Data = reader.ReadBlockAt <FragDrawable>( this.Unknown_F8h_Pointer // offset ); this.Unknown_120h_Data = reader.ReadBlockAt <Unknown_F_002>( this.Unknown_120h_Pointer // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h_Pointer = reader.ReadUInt64(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadUInt32(); this.Unknown_48h = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.Unknown_60h = reader.ReadUInt32(); this.Unknown_64h = reader.ReadUInt32(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.Unknown_78h = reader.ReadUInt32(); this.Unknown_7Ch = reader.ReadUInt32(); this.Unknown_80h = reader.ReadBlock <ResourceSimpleList64 <RAGE_Vector4> >(); this.Unknown_90h = reader.ReadUInt32(); this.Unknown_94h = reader.ReadUInt32(); this.Unknown_98h = reader.ReadUInt32(); this.Unknown_9Ch = reader.ReadUInt32(); this.Unknown_A0h = reader.ReadUInt32(); this.Unknown_A4h = reader.ReadUInt32(); this.Unknown_A8h = reader.ReadUInt32(); this.Unknown_ACh = reader.ReadUInt32(); this.Unknown_B0h = reader.ReadUInt32(); this.Unknown_B4h = reader.ReadUInt32(); this.Unknown_B8h = reader.ReadUInt32(); this.Unknown_BCh = reader.ReadUInt32(); this.Unknown_C0h = reader.ReadUInt32(); this.Unknown_C4h = reader.ReadUInt32(); this.Unknown_C8h = reader.ReadUInt32(); this.Unknown_CCh = reader.ReadUInt32(); this.Unknown_D0h = reader.ReadUInt32(); this.Unknown_D4h = reader.ReadUInt32(); this.Unknown_D8h = reader.ReadUInt32(); this.Unknown_DCh = reader.ReadUInt32(); this.Unknown_E0h = reader.ReadUInt32(); this.Unknown_E4h = reader.ReadUInt32(); this.Unknown_E8h = reader.ReadUInt32(); this.Unknown_ECh = reader.ReadUInt32(); this.Unknown_F0h = reader.ReadUInt32(); this.Unknown_F4h = reader.ReadUInt32(); this.Unknown_F8h = reader.ReadUInt32(); this.Unknown_FCh = reader.ReadUInt32(); this.Unknown_100h = reader.ReadBlock <ResourceSimpleList64 <RAGE_Vector4> >(); this.Unknown_110h = reader.ReadBlock <ResourceSimpleList64 <RAGE_Vector4> >(); this.Unknown_120h = reader.ReadUInt32(); this.Unknown_124h = reader.ReadUInt32(); this.Unknown_128h = reader.ReadUInt32(); this.Unknown_12Ch = reader.ReadUInt32(); this.Unknown_130h_Pointer = reader.ReadUInt64(); this.Unknown_138h = reader.ReadUInt32(); this.Unknown_13Ch = reader.ReadUInt32(); this.Unknown_140h_Pointer = reader.ReadUInt64(); this.Unknown_148h = reader.ReadUInt32(); this.Unknown_14Ch = reader.ReadUInt32(); this.Unknown_150h = reader.ReadUInt32(); this.Unknown_154h = reader.ReadUInt32(); this.Unknown_158h = reader.ReadUInt32(); this.Unknown_15Ch = reader.ReadUInt32(); this.Unknown_160h = reader.ReadUInt32(); this.Unknown_164h = reader.ReadUInt32(); this.Unknown_168h = reader.ReadUInt32(); this.Unknown_16Ch = reader.ReadUInt32(); this.Unknown_170h = reader.ReadUInt32(); this.Unknown_174h = reader.ReadUInt32(); this.Unknown_178h = reader.ReadUInt32(); this.Unknown_17Ch = reader.ReadUInt32(); // read reference data this.Unknown_18h_Data = reader.ReadBlockAt <Unknown_F_020>( this.Unknown_18h_Pointer // offset ); this.Unknown_130h_Data = reader.ReadBlockAt <Unknown_F_024>( this.Unknown_130h_Pointer // offset ); this.Unknown_140h_Data = reader.ReadBlockAt <Unknown_F_023>( this.Unknown_140h_Pointer // offset ); }
public uint Unknown_18Ch; // 0x00000000 /// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.Unknown_0h = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_20h = reader.ReadUInt32(); this.Unknown_24h = reader.ReadUInt32(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadUInt32(); this.Unknown_48h = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); this.Unknown_50h = reader.ReadBlock <ResourceSimpleList64 <RAGE_Vector4> >(); this.Unknown_60h = reader.ReadBlock <ResourceSimpleList64 <ushort_r> >(); this.Unknown_70h = reader.ReadBlock <ResourceSimpleList64 <ushort_r> >(); this.Unknown_80h = reader.ReadBlock <ResourceSimpleList64 <ushort_r> >(); this.Unknown_90h = reader.ReadBlock <ResourceSimpleList64 <ushort_r> >(); this.Unknown_A0h = reader.ReadBlock <ResourceSimpleList64 <RAGE_Vector4> >(); this.Unknown_B0h = reader.ReadBlock <ResourceSimpleList64 <ushort_r> >(); this.Unknown_C0h = reader.ReadBlock <ResourceSimpleList64 <ushort_r> >(); this.Unknown_D0h = reader.ReadBlock <ResourceSimpleList64 <ushort_r> >(); this.Unknown_E0h = reader.ReadBlock <ResourceSimpleList64 <ushort_r> >(); this.Unknown_F0h = reader.ReadUInt32(); this.Unknown_F4h = reader.ReadUInt32(); this.Unknown_F8h = reader.ReadUInt32(); this.Unknown_FCh = reader.ReadUInt32(); this.Unknown_100h = reader.ReadUInt32(); this.Unknown_104h = reader.ReadUInt32(); this.Unknown_108h = reader.ReadUInt32(); this.Unknown_10Ch = reader.ReadUInt32(); this.Unknown_110h = reader.ReadUInt32(); this.Unknown_114h = reader.ReadUInt32(); this.Unknown_118h = reader.ReadUInt32(); this.Unknown_11Ch = reader.ReadUInt32(); this.Unknown_120h = reader.ReadUInt32(); this.Unknown_124h = reader.ReadUInt32(); this.Unknown_128h = reader.ReadUInt32(); this.Unknown_12Ch = reader.ReadUInt32(); this.Unknown_130h = reader.ReadUInt32(); this.Unknown_134h = reader.ReadUInt32(); this.Unknown_138h = reader.ReadUInt32(); this.Unknown_13Ch = reader.ReadUInt32(); this.Unknown_140h = reader.ReadUInt32(); this.Unknown_144h = reader.ReadUInt32(); this.Unknown_148h = reader.ReadUInt32(); this.Unknown_14Ch = reader.ReadUInt32(); this.Unknown_150h = reader.ReadBlock <ResourceSimpleList64 <ushort_r> >(); this.Unknown_160h = reader.ReadBlock <ResourceSimpleList64 <ushort_r> >(); this.Unknown_170h = reader.ReadUInt32(); this.Unknown_174h = reader.ReadUInt32(); this.Unknown_178h = reader.ReadUInt32(); this.Unknown_17Ch = reader.ReadUInt32(); this.Unknown_180h = reader.ReadUInt32(); this.Unknown_184h = reader.ReadUInt32(); this.Unknown_188h = reader.ReadUInt32(); this.Unknown_18Ch = reader.ReadUInt32(); }
public VehicleRecords_GTA5_pc() { this.Entries = new ResourceSimpleList64 <VehicleRecordsEntry_GTA5_pc>(); }