public ResourceNode(Vector2 nodeCoords, ResourceProducts product, GameObject myObject) { manager = GameObject.FindObjectOfType <GameManager>(); this.nodeCoords = nodeCoords; this.product = product; this.myObject = myObject; manager.AddResourceNode(this); }
public bool AcceptedProduct(ResourceProducts proposedProduct) { foreach (ResourceProducts product in acceptedProducts) { if (proposedProduct == product) { return(true); } } return(false); }