public TileMapSpritesBase(GameSystem gs, GameWorldSystem gw, bool isEditor) { gameSystem = gs; gameWorld = gw; resourcePackageCache = gw.getResourceCache(); this.isEditor = isEditor; }
public static ResourcePackageCache getResourcePackage(string name) { name ??= ResourcePackageCache.defaultName; if (currentResourcePackageCache?.name != name) { currentResourcePackageCache = new ResourcePackageCache(name); } return(currentResourcePackageCache); }