private void FromJson() { JsonTest = JsonUtility.FromJson <ResourceMessenger>(TestSourceJson); }
public void GiveResources(ResourceMessenger pResource) { PlayerResources[pResource.Type].Value += pResource.Count; }
private void TextJson() { ResourceMessenger resource = new ResourceMessenger(PlayerData.PlayerResourceType.coins, 10); Debug.Log("ToJson: " + JsonUtility.ToJson(resource)); }