private static void ResourcesOfAnimatorController() { ResBase.Suffixs.Clear(); ResBase.Suffixs.Add(".controller"); ResBase.RootPath = PathSystem.GetActorAnimationRoot(PathType.absPath); ResourceMap2File.Add2AllResources(ResBase.GetNamesOfPath(false, "*", false, string.Empty)); }
private static void ResourcesOfUI() { ResBase.Suffixs.Clear(); ResBase.Suffixs.Add(FileSystem.key_suffix_prefab); ResBase.RootPath = PathSystem.GetReservedPrefabRoot(PathType.absPath); ResourceMap2File.Add2AllResources(ResBase.GetNamesOfPath(false, "*", false, string.Empty)); ResBase.Suffixs.Clear(); ResBase.Suffixs.Add(FileSystem.key_suffix_prefab); ResBase.RootPath = PathSystem.GetUIPrefabRoot(PathType.absPath); ResourceMap2File.Add2AllResources(ResBase.GetNamesOfPath(false, "*", false, string.Empty)); ResBase.Suffixs.Clear(); ResBase.Suffixs.Add(FileSystem.key_suffix_prefab); ResBase.RootPath = PathSystem.GetUI3DPrefabRoot(PathType.absPath); ResourceMap2File.Add2AllResources(ResBase.GetNamesOfPath(false, "*", false, string.Empty)); ResBase.Suffixs.Clear(); ResBase.Suffixs.Add(FileSystem.key_suffix_prefab); ResBase.RootPath = PathSystem.GetReservedPrefabRoot(PathType.absPath); ResourceMap2File.Add2AllResources(ResBase.GetNamesOfPath(false, "*", false, string.Empty)); ResBase.Suffixs.Clear(); ResBase.Suffixs.Add(FileSystem.key_suffix_material); ResBase.RootPath = PathSystem.GetUI3DPrefabRoot(PathType.absPath); ResourceMap2File.Add2AllResources(ResBase.GetNamesOfPath(true, "*", false, string.Empty)); ResBase.Suffixs.Clear(); ResBase.Suffixs.Add(FileSystem.key_suffix_controller); ResBase.RootPath = PathSystem.GetUIAnimRoot(PathType.absPath); ResourceMap2File.Add2AllResources(ResBase.GetNamesOfPath(false, "*", false, string.Empty)); ResBase.Suffixs.Clear(); ResBase.Suffixs.Add(FileSystem.key_suffix_prefab); ResBase.RootPath = PathSystem.GetSpineRoot(PathType.absPath); ResourceMap2File.Add2AllResources(ResBase.GetNamesOfPath(true, "*", false, FileSystem.key_suffix_spine)); }
private static void ResourcesOffxs() { ResBase.Suffixs.Clear(); ResBase.Suffixs.Add(".prefab"); ResBase.RootPath = PathSystem.GetGameEffectPrefabRoot(PathType.absPath); ResourceMap2File.Add2AllResources(ResBase.GetNamesOfPath(false, "*", false, string.Empty)); }
private static void ResourcesOfSceneLightmaps() { ResBase.Suffixs.Clear(); ResBase.Suffixs.Add(".prefab"); ResBase.RootPath = PathSystem.GetSceneRoot(PathType.absPath); ResourceMap2File.Add2AllResources(ResBase.GetNamesOfPath(false, "s*", false, string.Empty)); }
private static void ResourcesOfShaders() { ResBase.Suffixs.Clear(); ResBase.Suffixs.Add(".prefab"); ResBase.RootPath = PathSystem.GetShaderPrefabRoot(PathType.absPath); ResourceMap2File.Add2AllResources(ResBase.GetNamesOfPath(true, "*", false, ".shader")); }
public static Hashtable ExportJSON_ResourceMap(string path) { Debug.Log("ExportJSON_ResourceMap"); Hashtable allResources = ResourceMap2File.GetAllResources(); ExportJsonTools.ExportJSON(path, allResources); return(allResources); }
private static void ResourcesOfAudios() { ResBase.Suffixs.Clear(); ResBase.Suffixs.Add(".wav"); ResBase.Suffixs.Add(".mp3"); ResBase.RootPath = PathSystem.GetAudioRoot(PathType.absPath); ResourceMap2File.Add2AllResources(ResBase.GetNamesOfPath(false, "*", false, string.Empty)); }
private static void ResourcesOfTPAtlas() { ResBase.Suffixs.Clear(); ResBase.Suffixs.Add(".png"); ResBase.Suffixs.Add(".jpg"); ResBase.Suffixs.Add(".PNG"); ResBase.Suffixs.Add(".JPG"); ResBase.RootPath = PathSystem.GetSrcSpriteRoot(PathType.absPath); ResourceMap2File.Add2AllResources(ResBase.GetNamesOfFolder(true, true)); ResBase.Suffixs.Clear(); ResBase.Suffixs.Add(".png"); ResBase.Suffixs.Add(".jpg"); ResBase.Suffixs.Add(".PNG"); ResBase.Suffixs.Add(".JPG"); ResBase.RootPath = PathSystem.GetSrcSpriteRGBRoot(PathType.absPath); ResourceMap2File.Add2AllResources(ResBase.GetNamesOfFolder(true, true)); ResBase.Suffixs.Clear(); ResBase.Suffixs.Add(".prefab"); ResBase.RootPath = PathSystem.GetTPAtlasRoot(PathType.absPath); Hashtable namesOfPath = ResBase.GetNamesOfPath(true, "*", true, string.Empty); ResourceMap2File.Add2AllResources(namesOfPath); string text = string.Empty; IEnumerator enumerator = namesOfPath.get_Keys().GetEnumerator(); try { while (enumerator.MoveNext()) { object current = enumerator.get_Current(); string text2 = current.ToString(); text2 = text2.Substring(0, text2.get_Length() - "_pb".get_Length()); text = text + text2 + ';'; } } finally { IDisposable disposable = enumerator as IDisposable; if (disposable != null) { disposable.Dispose(); } } ResourceMap2File.AllResources.set_Item("UiAtlas_KEY", text); ResBase.Suffixs.Clear(); ResBase.Suffixs.Add(".prefab"); ResBase.RootPath = PathSystem.GetReservedPrefabRoot(PathType.absPath); namesOfPath = ResBase.GetNamesOfPath(true, "*", true, string.Empty); ResourceMap2File.Add2AllResources(namesOfPath); }
public static Hashtable GetAllResources() { ResourceMap2File.AllResources.Clear(); ResourceMap2File.ResourcesOfUI(); ResourceMap2File.ResourcesOfTexture(); ResourceMap2File.ResourcesOfTPAtlas(); ResourceMap2File.ResourcesOfShaders(); ResourceMap2File.ResourcesOfShaderEffects(); ResourceMap2File.ResourcesOfSceneLightmaps(); ResourceMap2File.ResourcesOfAudios(); ResourceMap2File.ResourcesOfModels(); ResourceMap2File.ResourcesOfAnimatorController(); ResourceMap2File.ResourcesOffxs(); return(ResourceMap2File.AllResources); }
private static void ResourcesOfTexture() { ResBase.Suffixs.Clear(); ResBase.Suffixs.Add(".png"); ResBase.Suffixs.Add(".jpg"); ResBase.Suffixs.Add(".tga"); ResBase.Suffixs.Add(".psd"); ResBase.RootPath = PathSystem.GetTextureRGBARoot(PathType.absPath); ResourceMap2File.Add2AllResources(ResBase.GetNamesOfPath(true, "*", false, string.Empty)); ResBase.RootPath = PathSystem.GetTextureRGBRoot(PathType.absPath); ResourceMap2File.Add2AllResources(ResBase.GetNamesOfPath(true, "*", false, string.Empty)); ResBase.RootPath = PathSystem.GetTextureShaderRoot(PathType.absPath); ResourceMap2File.Add2AllResources(ResBase.GetNamesOfPath(true, "*", false, string.Empty)); ResBase.RootPath = PathSystem.GetReservedPrefabRoot(PathType.absPath); ResourceMap2File.Add2AllResources(ResBase.GetNamesOfPath(true, "*", false, string.Empty)); }