public static void Initialize(System.Action initOK) { GameObject main = GameObject.FindGameObjectWithTag("GameMain"); m_ResMgr = main.GetComponent <ResourceManagerMono>(); if (m_ResMgr == null) { Debug.LogError("ResourceManagerMono 没有找到"); return; } m_ResMgr.Initialize(initOK); }
void Start() { if (Asset != null) { AssetInst = Instantiate(Asset) as GameObject; #if UNITY_EDITOR ResourceManagerMono.RecoveryShader(AssetInst); #endif if (Parent != null) { AssetInst.transform.SetParent(Parent.transform, false); } } }
public static string makeFullPath(string strFileName) { return(ResourceManagerMono.makeFullPath(strFileName)); }
public static string GetDataPath() { return(ResourceManagerMono.GetDataPath()); }
public static byte[] LoadBytes(string resName) { return(ResourceManagerMono.LoadBytes(resName)); }