private void loadPickaxe(PickaxeDataJson pickaxeData) { PickaxeData pickaxe = pickaxeData.pickaxe; ResourceManager.AddPickaxe( pickaxe.id, Sprite.Single(ResourceManager.GetTexture(pickaxe.textureName), Vector2.One * 4.0f), pickaxe.name, pickaxe.hardness, (float)pickaxe.damage); }