public static bool Prefix(ResourceLoadRequest <SVGAsset> __instance) { //RLog.M.TWL(0, "SVGAssetLoadRequest.Load "+__instance.ManifestEntry.Name); //return true; ResourceLoadRequest_Load(__instance);//base.Load(); if (__instance.State != DataManager.FileLoadRequest.RequestState.Requested) { return(false); } __instance.State(DataManager.FileLoadRequest.RequestState.Processing); __instance.StartTimeoutTracking(0.0f); if (__instance.ManifestEntry.IsAssetBundled) { __instance.dataManager().AssetBundleManager().RequestAsset <SVGAsset>(BattleTechResourceType.SVGAsset, __instance.ResourceId, new Action <SVGAsset>( (SVGAsset resource) => { SVGAssetLoadRequest.GetMethod("AssetLoaded", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(__instance, new object[] { resource }); } )); } else { if (!__instance.ManifestEntry.IsResourcesAsset) { try { SVGAsset resource = SVGAsset.Load(File.ReadAllText(__instance.ManifestEntry.FilePath)); if (resource == null) { throw new NullReferenceException("Fail to load SVG file"); } SVGAssetLoadRequest.GetMethod("AssetLoaded", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(__instance, new object[] { resource }); RLog.M.WL(1, "Loaded from external file:" + __instance.ManifestEntry.FilePath); }catch (Exception e) { RLog.M.TWL(0, "Fail to load external file:" + __instance.ManifestEntry.FilePath); RLog.M.WL(0, e.ToString()); throw new ArgumentNullException("THIS IS !NOT! I REPEAT, !NOT! MODTEK ERROR. YOUR SVG FILE FAIL TO LOAD! More info in ModTek_runtime_log.txt"); } return(false); } __instance.dataManager().RequestResourcesLoad_SVGAsset(__instance.ManifestEntry.ResourcesLoadPath, new Action <SVGAsset>( (SVGAsset resource) => { SVGAssetLoadRequest.GetMethod("AssetLoaded", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(__instance, new object[] { resource }); } )); } return(false); }
public static bool PrefixBase(ResourceLoadRequest <SVGAsset> __instance) { //RLog.M.TWL(0, "ResourceLoadRequest<SVGAsset>.Load " + __instance.ManifestEntry.Name); return(true); }