public override void Initialize(IComponentManager componentManager) { _editableMeshResolver = componentManager.GetComponent <IEditableMeshResolver>(); _sceneManager = componentManager.GetComponent <SceneManager>(); _selectionManager = componentManager.GetComponent <SelectionManager>(); _resourceLib = componentManager.GetComponent <ResourceLibary>(); }
public Rmv2ModelNode(RmvRigidModel model, ResourceLibary resourceLib, string name, AnimationPlayer animationPlayer, IGeometryGraphicsContextFactory contextFactory) : base(name) { Name = name; for (int lodIndex = 0; lodIndex < 4; lodIndex++) { var lodNode = new Rmv2LodNode("Lod " + lodIndex, lodIndex) { IsVisible = lodIndex == 0 }; AddObject(lodNode); } SetModel(model, resourceLib, animationPlayer, contextFactory); }
public TexturePreviewController(string imagePath, TexturePreviewViewModel viewModel, PackFileService packFileService) { _imagePath = imagePath; _viewModel = viewModel; _packFileService = packFileService; _scene = new SceneContainer(); _scene.Components.Add(new ResourceLibary(_scene, packFileService)); _scene.ForceCreate(); _resourceLib = _scene.GetComponent <ResourceLibary>(); _textureRenderer = new TextureToTextureRenderer(_scene.GraphicsDevice, new SpriteBatch(_scene.GraphicsDevice), _resourceLib); CreateImage(); }
public ModelLoaderService(PackFileService packFileService, ResourceLibary resourceLibary, AnimationControllerViewModel animationView, SceneManager sceneManager, IPackFile mainFile) { _packFileService = packFileService; _resourceLibary = resourceLibary; _animationView = animationView; _sceneManager = sceneManager; var skeletonNode = _sceneManager.RootNode.AddObject(new SkeletonNode(resourceLibary.Content, animationView) { IsLockable = false }) as SkeletonNode; EditableMeshNode = (MainEditableNode)_sceneManager.RootNode.AddObject(new MainEditableNode("Editable Model", skeletonNode, mainFile)); ReferenceMeshRoot = sceneManager.RootNode.AddObject(new GroupNode("Reference meshs") { IsEditable = false, IsLockable = false }); }
public void SetModel(RmvRigidModel model, ResourceLibary resourceLibary, AnimationPlayer animationPlayer, IGeometryGraphicsContextFactory contextFactory) { Model = model; for (int lodIndex = 0; lodIndex < model.Header.LodCount; lodIndex++) { if (lodIndex >= Children.Count) { AddObject(new Rmv2LodNode("Lod " + lodIndex, lodIndex)); } var lodNode = Children[lodIndex]; for (int modelIndex = 0; modelIndex < model.LodHeaders[lodIndex].MeshCount; modelIndex++) { var node = new Rmv2MeshNode(model.MeshList[lodIndex][modelIndex], contextFactory.Create(), resourceLibary, animationPlayer); node.LodIndex = lodIndex; lodNode.AddObject(node); } } }
public PbrShader(ResourceLibary resourceLibary) { Effect = resourceLibary.GetEffect(ShaderTypes.Phazer); Effect.Parameters["tex_cube_diffuse"].SetValue(resourceLibary.PbrDiffuse); Effect.Parameters["tex_cube_specular"].SetValue(resourceLibary.PbrSpecular); Effect.Parameters["specularBRDF_LUT"].SetValue(resourceLibary.PbrLut); _textures.Add(TexureType.Diffuse, Effect.Parameters["DiffuseTexture"]); _textures.Add(TexureType.Specular, Effect.Parameters["SpecularTexture"]); _textures.Add(TexureType.Normal, Effect.Parameters["NormalTexture"]); _textures.Add(TexureType.Gloss, Effect.Parameters["GlossTexture"]); _useTextures.Add(TexureType.Diffuse, Effect.Parameters["UseDiffuse"]); _useTextures.Add(TexureType.Specular, Effect.Parameters["UseSpecular"]); _useTextures.Add(TexureType.Normal, Effect.Parameters["UseNormal"]); _useTextures.Add(TexureType.Gloss, Effect.Parameters["UseGloss"]); _resourceLibary = resourceLibary; }
public SceneLoader(PackFileService packFileService, ResourceLibary resourceLibary) { _packFileService = packFileService; _device = resourceLibary.GraphicsDevice; _resourceLibary = resourceLibary; }