コード例 #1
0
        public void Leech(Actor self)
        {
            CPos cell  = CPos.Zero;
            var  cells = self.World.Map.FindTilesInCircle(self.World.Map.CellContaining(self.CenterPosition), 6, true)
                         .Where(c =>
            {
                if (!self.World.Map.Contains(c))
                {
                    return(false);
                }
                if (resLayer.GetResource(c) != null)
                {
                    return(false);
                }
                return(true);
            });

            if (cells != null && cells.Any())
            {
                cell = self.ClosestCell(cells);
            }

            if (cell != CPos.Zero && resLayer.GetResourceDensity(cell) > 0)
            {
                var ammount = resLayer.GetResource(cell).Info.ValuePerUnit;

                if ((self.Owner.PlayerActor.Trait <PlayerResources>().Resources + ammount) <= self.Owner.PlayerActor.Trait <PlayerResources>().ResourceCapacity)
                {
                    var playerResources = self.Owner.PlayerActor.Trait <PlayerResources>();
                    playerResources.GiveResources(ammount);

                    if (ammount > 0 && self.IsInWorld && !self.IsDead)
                    {
                        if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
                        {
                            self.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition,
                                                                                   self.Owner.Color.RGB, FloatingText.FormatCashTick(ammount), 30)));
                        }
                    }
                    resLayer.Harvest(cell);
                }
            }
        }
コード例 #2
0
        void ITick.Tick(Actor self)
        {
            if (delay < 0)
            {
                return;
            }

            var adjacent = 0;

            foreach (var direction in CVec.Directions)
            {
                var location = self.Location + direction;

                var resource = resourceLayer.GetResourceType(location);
                if (resource == null || resource.Info.Type != info.Type)
                {
                    continue;
                }

                var density = resourceLayer.GetResourceDensity(location);
                if (density < info.Density)
                {
                    continue;
                }

                if (++adjacent < info.Adjacency)
                {
                    continue;
                }

                delay--;
                break;
            }

            if (delay < 0)
            {
                Transform(self);
            }
        }
コード例 #3
0
        void ITick.Tick(Actor self)
        {
            if (IsTraitDisabled)
            {
                return;
            }

            if (tickler-- <= 0)
            {
                var cells = self.World.Map.FindTilesInCircle(self.Location, info.CollectRange, true)
                            .Where(c =>
                {
                    if (resLayer.GetResource(c) == null)
                    {
                        return(false);
                    }
                    if (info.ResourcesNames.Contains(resLayer.GetResource(c).Info.Name))
                    {
                        return(true);
                    }
                    return(false);
                });

                var zapRandom = CPos.Zero;

                if (cells != null && cells.Any() && cells.Count() > 1)
                {
                    zapRandom = cells.MinByOrDefault(c => (self.Location - c).LengthSquared);
                }
                else if (cells != null && cells.Any() && cells.Count() == 1)
                {
                    zapRandom = cells.First();
                }

                if (zapRandom != CPos.Zero)
                {
                    var ammount         = resLayer.GetResource(zapRandom).Info.ValuePerUnit;
                    var playerResources = self.Owner.PlayerActor.Trait <PlayerResources>();

                    playerResources.GiveResources(ammount);

                    if (ammount > 0 && self.IsInWorld && !self.IsDead)
                    {
                        var floattest = ammount.ToString();

                        floattest = "+ " + floattest + " Essence";

                        if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
                        {
                            self.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition,
                                                                                   self.Owner.Color.RGB, floattest, 30)));
                        }
                    }

                    resLayer.Harvest(zapRandom);
                    if (resLayer.GetResourceDensity(zapRandom) <= 0)
                    {
                        resLayer.Destroy(zapRandom);
                    }

                    var weapon = Info.WeaponInfo;
                    if (weapon == null)
                    {
                        return;
                    }

                    if (weapon.Report != null && weapon.Report.Any())
                    {
                        Game.Sound.Play(SoundType.World, weapon.Report.Random(self.World.SharedRandom), self.CenterPosition);
                    }

                    weapon.Impact(Target.FromPos(self.World.Map.CenterOfCell(zapRandom)), self, Enumerable.Empty <int>());

                    tickler = info.CollectInterval;
                }
            }
        }
コード例 #4
0
        public int Leech(Actor self)
        {
            var validRes = new HashSet <string>();

            foreach (var restype in resourceTypesPreres)
            {
                var hash = new List <string>();
                hash.Add(restype.Value);

                if (restype.Value == "NONE")
                {
                    validRes.Add(restype.Key);
                }
                else if (self.Owner.PlayerActor.TraitOrDefault <TechTree>().HasPrerequisites(hash))
                {
                    validRes.Add(restype.Key);
                }
            }

            CPos cell  = CPos.Zero;
            var  cells = self.World.Map.FindTilesInCircle(self.World.Map.CellContaining(self.CenterPosition), 6, true)
                         .Where(c =>
            {
                if (!self.World.Map.Contains(c))
                {
                    return(false);
                }
                if (resLayer.GetResource(c) == null)
                {
                    return(false);
                }
                if (resLayer.GetResourceDensity(c) == 0)
                {
                    return(false);
                }
                if (validRes.Contains(resLayer.GetResource(c).Info.Type))
                {
                    return(true);
                }

                return(false);
            });

            if (cells != null && cells.Any())
            {
                cell = self.ClosestCell(cells);
            }

            if (cell != CPos.Zero && resLayer.GetResourceDensity(cell) > 0)
            {
                var type    = resLayer.GetResource(cell);
                var ammount = type.Info.ValuePerUnit + ReturnExtraTime(type);

                if ((self.Owner.PlayerActor.Trait <PlayerResources>().Resources + ammount) <= self.Owner.PlayerActor.Trait <PlayerResources>().ResourceCapacity)
                {
                    var playerResources = self.Owner.PlayerActor.Trait <PlayerResources>();
                    playerResources.GiveResources(ammount);

                    if (ammount > 0 && self.IsInWorld && !self.IsDead)
                    {
                        var floattest = ammount.ToString();

                        floattest = "+ " + floattest + " Essence";

                        if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
                        {
                            self.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition,
                                                                                   self.Owner.Color.RGB, floattest, 30)));
                        }
                    }

                    resLayer.Harvest(cell);
                    if (resLayer.GetResourceDensity(cell) <= 0)
                    {
                        resLayer.Destroy(cell);
                    }

                    return(ammount);
                }
            }

            return(0);
        }