public void FreeRenderTarget(RenderTarget rt) { int id = rt.Id.ToInt32(); var rtw = ResourceIDs.Lookup[id] as RenderTargetWrapper; rtw.Target.Dispose(); ResourceIDs.Free(rt.Id); }
public void FreeTexture(Texture2d tex) { ResourceIDs.Free(tex.Id); }
public void FreeRenderTarget(RenderTarget rt) { int id = rt.Id.ToInt32(); var rtw = ResourceIDs.Lookup[id] as RenderTargetWrapper; rtw.Target.Dispose(); ResourceIDs.Free(rt.Id); }
public void FreeTexture(Texture2d tex) { ResourceIDs.Free(tex.Id); }