private static StatelessResult OneOffUpdate(string sourceFilename, ResourceTypeIdentifier typeId, ResourceIdentifier nameId, string dataFilename) { var source = ResourceSource.Open(sourceFilename, false, ResourceSourceLoadMode.LazyLoadData); // for each lang in name, update var name = source.GetName(typeId, nameId); if (name == null) { return(new StatelessResult("Could not find name " + GetResPath(typeId, nameId, null) + " to extract.")); } foreach (var lang in name.Langs) { var newData = ResourceData.FromFileToUpdate(dataFilename, lang); lang.SwapData(newData); } source.CommitChanges(); return(StatelessResult.Success); }
private void LoadReplacement(String fileName) { __repFilename.Enabled = false; __repLoad.Enabled = false; __browse.Enabled = false; if (!System.IO.File.Exists(fileName)) { __repSubclass.Text = "Specified file does not exist"; return; } try { _replacement = ResourceData.FromFileToUpdate(fileName, _initial.Lang); _replacement.Tag["sourceFile"] = fileName; } catch (AnolisException ex) { __repSubclass.Text = "Unable to load file into a resource: " + ex.Message; return; } if (_replacement == null) { __repSubclass.Text = "Unable to load file into a resource"; } else { __repSubclass.Text = _replacement.GetType().Name; } __ok.Enabled = true; }
private static StatelessResult OneOffUpdate(String sourceFilename, ResourceTypeIdentifier typeId, ResourceIdentifier nameId, UInt16 langId, String dataFilename) { ResourceSource source = ResourceSource.Open(sourceFilename, false, ResourceSourceLoadMode.LazyLoadData); ResourceLang lang = source.GetLang(typeId, nameId, langId); if (lang == null) { return(new StatelessResult("Could not find lang " + GetResPath(typeId, nameId, langId) + " to update.")); } ResourceData newData = ResourceData.FromFileToUpdate(dataFilename, lang); lang.SwapData(newData); source.CommitChanges(); return(StatelessResult.Success); }
protected override Boolean PatchFile(String fileName) { List <PatchResource> patchResources = new List <PatchResource>(); foreach (PatchResourceSet set in _resourceSets) { if (EvaluatePatchResourceSet(set, fileName)) { // HACK: This just adds them together into a massive list. If the same name is mentioned it'll be overwritten several times // fortunately it isnt' very expensive as only the last "final" one counts, but could do with filtering at this stage maybe? patchResources.AddRange(set.Resources); } else { Package.Log.Add(LogSeverity.Info, "Expression evaluation non-one: " + set.Condition.ExpressionString + ", did not process " + set.Resources.Count + " resources"); } } if (patchResources.Count == 0) { Package.Log.Add(LogSeverity.Warning, "No resources to patch: " + fileName); return(false); } try { // for now, use lazy-load under all circumstances. In future analyse the Resources list to see if it's necessary or not // but the performance impact is minimal and it's the safest option, so keep it as it is using (ResourceSource source = ResourceSource.Open(fileName, false, ResourceSourceLoadMode.LazyLoadData)) { List <String> tempFiles = new List <String>(); foreach (PatchResource res in patchResources) { if (res.Source.StartsWith("comp:", StringComparison.OrdinalIgnoreCase)) { CompositedImage comp = new CompositedImage(res.Source, Package.RootDirectory); DirectoryInfo packageTempDirectory = new DirectoryInfo(P.Combine(Package.RootDirectory.FullName, "Temp")); if (!packageTempDirectory.Exists) { packageTempDirectory.Create(); } // I think not using the *.bmp extension messes up Bitmap import String tempFileName = PackageUtility.GetUnusedFileName(P.Combine(packageTempDirectory.FullName, P.GetFileName(Path) + res.Name) + ".bmp"); comp.Save(tempFileName, System.Drawing.Imaging.ImageFormat.Bmp); res.File = tempFileName; tempFiles.Add(tempFileName); } else { res.File = res.Source; } if (!File.Exists(res.File)) { Package.Log.Add(LogSeverity.Error, "Data File not found: " + res.File); continue; } ResourceTypeIdentifier typeId = ResourceTypeIdentifier.CreateFromString(res.Type, true); ResourceIdentifier nameId = ResourceIdentifier.CreateFromString(res.Name); UInt16 langId = String.IsNullOrEmpty(res.Lang) ? UInt16.MaxValue : UInt16.Parse(res.Lang, System.Globalization.NumberStyles.Integer, System.Globalization.CultureInfo.InvariantCulture); if (langId == UInt16.MaxValue) // if the lang="" attribute was not specified { ResourceName name = source.GetName(typeId, nameId); if (name == null) // if the specified name does not exist { if (res.Add) { UInt16 sysLang = (UInt16)CultureInfo.InvariantCulture.LCID; ResourceData data = ResourceData.FromFileToAdd(res.File, sysLang, source); source.Add(typeId, nameId, sysLang, data); } else { // Error String sourcePath = source.Name; Anolis.Core.Source.FileResourceSource frs = source as Anolis.Core.Source.FileResourceSource; if (frs != null) { sourcePath = frs.FileInfo.FullName; } Package.Log.Add(LogSeverity.Warning, "Resource name not found: " + sourcePath + '\\' + typeId.ToString() + '\\' + nameId.FriendlyName); } } else { foreach (ResourceLang lang in name.Langs) { ResourceData data = ResourceData.FromFileToUpdate(res.File, lang); lang.SwapData(data); } } } else // if the lang="" attribute was specified { ResourceLang lang = source.GetLang(typeId, nameId, langId); if (lang == null) { ResourceData data = ResourceData.FromFileToAdd(res.File, langId, source); source.Add(typeId, nameId, langId, data); } else { ResourceData data = ResourceData.FromFileToUpdate(res.File, lang); lang.SwapData(data); } } } //foreach // note that Win32ResourceSource now recomptues the PE checksum by itself source.CommitChanges(); foreach (String tempFile in tempFiles) { File.Delete(tempFile); } return(true); } //using source } catch (AnolisException aex) { Package.Log.Add(LogSeverity.Error, "Patch Exception: " + aex.Message); if (File.Exists(fileName)) { File.Delete(fileName); } throw; } }