public void Save() { // Achievements.first.Value = true; BinaryFormatter bf = new BinaryFormatter(); //create needed files FileStream file = File.Create(Application.persistentDataPath + "/PlayerInfo.dat"); FileStream res = File.Create(Application.persistentDataPath + "/ResourceInfo.dat"); // Get current resource numbers ResourceControl data = new ResourceControl(); data.money = MoneyManager.money; data.water = MoneyManager.water; data.food = MoneyManager.food; data.power = MoneyManager.power; data.buildMat = MoneyManager.buildMat; data.rating = MoneyManager.rating; data.pop = MoneyManager.pop; data.conquered = MoneyManager.conquered; data.oxygen = MoneyManager.Oxygen; //serialize the information to the specified file bf.Serialize(file, ConvertObjects()); bf.Serialize(res, data); //close the files and confirm save file.Close(); res.Close(); Debug.Log("Saved"); }
/* Events */ private void setButtonEvents() { setTranslationEvents(); DataBtnForward.Click += (o, e) => { if (ResourceControl.DataEnd) { showUIElements(EmailMeButton, MaskBox); return; } ResourceControl.NextDataItem(this); DataBtnForward.Hide(); }; MaskBox.Click += (o, e) => { init(); ViewPresentation(); }; EmailMeButton.Click += (o, e) => { var subject = (ResourceControl.Data.IsEnglish) ? "Internship[C Sharp .Net]" : "Stage[C Sharp .Net]"; Process.Start(Uri.EscapeUriString($"mailto:[email protected]?Subject={subject}")); }; DataNameButton.IsHitTestVisible = false; DataBtn.IsHitTestVisible = false; }
public static ResourceControl getInstance() { if (instance == null) { instance = new ResourceControl(); } return instance; }
// Start is called before the first frame update public void CreatePrize(Vector3 coordinates, int num) { ResourceControl rs = Instantiate(resPrefabs[num]); rs.transform.position = coordinates; rs.myCollider.enabled = true; }
private ListView setListView <T>(ListView listView) { var data = ResourceControl.GetData <T>(); var view = new GridView(); foreach (var key in data.First().Keys) { var col = new GridViewColumn(); col.Header = key; col.DisplayMemberBinding = new Binding($"[{key}]"); view.Columns.Add(col); } listView.View = view; listView.ItemsSource = data; return(listView); }
public void SetResources() { ResourceControl.SetResources(CV); InitializeComponent(); setButtonEvents(); setCalendar(); setTextBlock(this.FormationsTitle, "Training", "Formations"); setTextBlock(AvailableBlock, "Available", "Disponible"); setTextBlock(DurationBlock, "For 4 - 6 months", "Pendant 4 - 6 mois"); setTextBlock(SpeedBlock, "Speed", "Vitesse"); setTextBlock(ClickBlock, "Click Here", "Cliquez Ici"); setTextBlock(SendMailBlock, "to send a mail to", "pour envoyer un mail à"); setCheckBox(NeedBox, "Needs to find an internship", "Doit trouver une stage"); DataContext = this; init(); }
void Interact() { if (currentAction == action.Gather) { //Debug.Log("Gather"); if (Objective.name == "StockpileBuilding") { //Debug.Log("Interact with Building"); if (inventory == resourceSearch.Food) { StockpileScript.food++; } else if (inventory == resourceSearch.Wood) { StockpileScript.wood++; } else if (inventory == resourceSearch.Stone) { StockpileScript.stone++; } inventory = resourceSearch.Nothing; } else { ResourceControl RCScript = Objective.GetComponent <ResourceControl>(); if (RCScript != null) { RCScript.numberOfResource -= 1; if (Objective.name == "Bush") { inventory = resourceSearch.Food; } else if (Objective.name == "Tree") { inventory = resourceSearch.Wood; } else if (Objective.name == "Rock") { inventory = resourceSearch.Stone; } } } ResetVars(); } if (currentAction == action.Collect) { //Debug.Log("Collect"); //Stockpile StockScript = Objective.GetComponent<Stockpile>(); if (currentSearch == resourceSearch.Food && StockpileScript.food != 0) { StockpileScript.food -= 1; inventory = resourceSearch.Food; } else if (currentSearch == resourceSearch.Wood && StockpileScript.wood != 0) { StockpileScript.wood -= 1; inventory = resourceSearch.Wood; } else if (currentSearch == resourceSearch.Stone && StockpileScript.stone != 0) { StockpileScript.stone -= 1; inventory = resourceSearch.Stone; } } if (currentAction == action.Build) { BuildingConstruct BuildScript = Objective.GetComponent <BuildingConstruct>(); if (inventory == resourceSearch.Wood) { if (BuildScript.wood > 0) { BuildScript.wood -= 1; inventory = resourceSearch.Nothing; BuildingToConstruct = null; BuildingRequirements = null; } } else if (inventory == resourceSearch.Stone) { if (BuildScript.stone > 0) { BuildScript.stone -= 1; inventory = resourceSearch.Nothing; BuildingToConstruct = null; BuildingRequirements = null; } } else { currentAction = action.Collect; } } //Debug.Log("Reset Vars"); //ResetVars(); }
public void OnPlanetTreasure() { if (gameObject.tag == "Planet") { List <float> probabs = possiblePrizes.GetProbabilitiesByLevel(currSceneLevel); //float prob = CSP.GetRandomFloat(); float prob = 0.75f; ConstGameCtrl.PlanetSurprize prize = possiblePrizes.GetNameByProbability(currSceneLevel, prob); int prizeNum = (int)prize; Debug.Log("Prize num: " + prizeNum); if (prizeNum == 0) // Gold { ResourceControl RC = Instantiate(moneyPrefab); RC.SetParams("Money"); RC.transform.SetParent(gameObject.transform); RC.transform.localPosition = new Vector3(0.0f, 0.0f, 0.0f); RC.myCollider.enabled = false; RC.StartMove(myRadii / 2); } if (prizeNum == 1) // Health { ResourceControl RC = Instantiate(healthPrefab); RC.SetParams("Health"); RC.transform.SetParent(gameObject.transform); RC.transform.localPosition = new Vector3(0.0f, 0.0f, 0.0f); RC.myCollider.enabled = false; RC.StartMove(myRadii / 2); } if (prizeNum == 2) // Shield { ResourceControl RC = Instantiate(shieldPrefab); RC.SetParams("Shield"); RC.transform.SetParent(gameObject.transform); RC.transform.localPosition = new Vector3(0.0f, 0.0f, 0.0f); RC.myCollider.enabled = false; RC.StartMove(myRadii / 2); } if (prizeNum == 3) // Fuel { ResourceControl RC = Instantiate(fuelPrefab); RC.SetParams("Fuel"); RC.transform.SetParent(gameObject.transform); RC.transform.localPosition = new Vector3(0.0f, 0.0f, 0.0f); RC.myCollider.enabled = false; RC.StartMove(myRadii / 2); } if (prizeNum > 3) // Minerals { TresureControl TC = Instantiate(planetTreasurePrefab); TC.SetMineralParams(ConstGameCtrl.instance.GetPrizeParams(prizeNum - 4).prizeMaterial, ConstGameCtrl.instance.GetPrizeParams(prizeNum - 4).prizeMesh, ConstGameCtrl.instance.GetPrizeParams(prizeNum - 4).prizeName, System.Enum.GetName(typeof(ConstGameCtrl.PlanetSurprize), prizeNum)); TC.transform.SetParent(gameObject.transform); TC.transform.localPosition = new Vector3(0.0f, 0.0f, 0.0f); TC.myCollider.enabled = false; TC.StartMove(myRadii / 2); } } if (gameObject.tag == "Comet") { List <float> probabs = possiblePrizes.GetProbabilitiesByLevel(currSceneLevel); //float prob = CSP.GetRandomFloat(); float prob = 0.95f; ConstGameCtrl.PlanetSurprize prize = possiblePrizes.GetNameByProbability(currSceneLevel, prob); int prizeNum = (int)prize; //Debug.Log("Prize num: " + prizeNum); ResourceControl RC; TresureControl TC; if (prizeNum == 0) // Gold { RC = Instantiate(moneyPrefab); RC.SetParams("Money"); RC.transform.position = gameObject.transform.position; RC.myCollider.enabled = true; } if (prizeNum == 1) // Health { RC = Instantiate(healthPrefab); RC.SetParams("Health"); RC.transform.position = gameObject.transform.position; RC.myCollider.enabled = true; } if (prizeNum == 2) // Shield { RC = Instantiate(shieldPrefab); RC.SetParams("Shield"); RC.transform.position = gameObject.transform.position; RC.myCollider.enabled = true; } if (prizeNum == 3) // Fuel { RC = Instantiate(fuelPrefab); RC.SetParams("Fuel"); RC.transform.position = gameObject.transform.position; RC.myCollider.enabled = true; } if (prizeNum > 3) // Minerals { TC = Instantiate(planetTreasurePrefab); TC.SetMineralParams(ConstGameCtrl.instance.GetPrizeParams(prizeNum - 4).prizeMaterial, ConstGameCtrl.instance.GetPrizeParams(prizeNum - 4).prizeMesh, ConstGameCtrl.instance.GetPrizeParams(prizeNum - 4).prizeName, System.Enum.GetName(typeof(ConstGameCtrl.PlanetSurprize), prizeNum)); TC.transform.position = gameObject.transform.position; TC.myCollider.enabled = true; } Collider myColl = GetComponent <Collider>(); myColl.enabled = false; Invoke("OnRealDeath", 3f); cometTail.Stop(); anim.SetTrigger("OnDeath"); cometExplode.Play(); } }