static void DisposeResourceFolder() { string title = "分析Game_Prefab资源"; int count = ResourceConst.PackResourceInfoGroups.Length; for (int i = 0; i < count; i++) { ResourceConst.PackResourceInfo info = ResourceConst.PackResourceInfoGroups[i]; if (info == null) { continue; } DisposeFolder(ResourceConst.GetResourcePath(info.path), i, count, title, info.suffix); } EditorUtility.ClearProgressBar(); }
//static void DisposeResourcesFolder() //{ // string[] resourceGroups = ResourceConst.PackResourceGroups; // string title = "分析resources"; // for (int i = 0; i < resourceGroups.Length; i++) // { // //PackAssetBundleUtlis.ShowProgress(i, resourceGroups.Length, "", resourceGroups[i]); // DisposeFolder(ResourceConst.GetResourcePath(resourceGroups[i]), i, resourceGroups.Length, title); // } // EditorUtility.ClearProgressBar(); //} static void DisposeResourcesInfoFolder() { string title = "分析resources"; int count = ResourceConst.PackResourceInfoGroups.Length; for (int i = 0; i < count; i++) { ResourceConst.PackResourceInfo info = ResourceConst.PackResourceInfoGroups[i]; if (info == null) { continue; } //PackAssetBundleUtlis.ShowProgress(i, resourceGroups.Length, "", resourceGroups[i]); DisposeFolder(ResourceConst.GetResourcePath(info.path), i, count, title, info.suffix, info.check_dep); } EditorUtility.ClearProgressBar(); }