public ResourceAssetProxyFactory() { m_RealFactory = new ResourceAssetFactory(); m_Soldiers = new Dictionary <string, UnityEngine.Object>(); m_Enemys = new Dictionary <string, UnityEngine.Object>(); m_Weapons = new Dictionary <string, UnityEngine.Object>(); m_Effects = new Dictionary <string, UnityEngine.Object>(); m_Audios = new Dictionary <string, AudioClip>(); m_Sprites = new Dictionary <string, Sprite>(); }
public ResourceAssetProxyFactory() { m_RealFactory = new ResourceAssetFactory(); m_Soldiers = new Dictionary<string,UnityEngine.Object>(); m_Enemys = new Dictionary<string,UnityEngine.Object>(); m_Weapons = new Dictionary<string,UnityEngine.Object>(); m_Effects = new Dictionary<string,UnityEngine.Object>(); m_Audios = new Dictionary<string,AudioClip>(); m_Sprites = new Dictionary<string,Sprite>(); }