コード例 #1
0
 public ResourceAssetProxyFactory()
 {
     m_RealFactory = new ResourceAssetFactory();
     m_Soldiers    = new Dictionary <string, UnityEngine.Object>();
     m_Enemys      = new Dictionary <string, UnityEngine.Object>();
     m_Weapons     = new Dictionary <string, UnityEngine.Object>();
     m_Effects     = new Dictionary <string, UnityEngine.Object>();
     m_Audios      = new Dictionary <string, AudioClip>();
     m_Sprites     = new Dictionary <string, Sprite>();
 }
コード例 #2
0
	public ResourceAssetProxyFactory()
	{
		m_RealFactory =  new ResourceAssetFactory();
		m_Soldiers = new Dictionary<string,UnityEngine.Object>();
		m_Enemys = new Dictionary<string,UnityEngine.Object>();
		m_Weapons = new Dictionary<string,UnityEngine.Object>();
		m_Effects = new Dictionary<string,UnityEngine.Object>();
		m_Audios = new Dictionary<string,AudioClip>();
		m_Sprites = new Dictionary<string,Sprite>();
	}