コード例 #1
0
ファイル: EffectHandler.cs プロジェクト: divinekoala/CardGame
	// This will be called whenever an action if there are any registered effects.
    public List<Effect> GetActiveEffects (ResolveTiming rt) {
		List<Effect> e = new List<Effect>();
    	foreach(Effect re in registeredEffects) {
    		if(re.GetResolveTiming() == rt) {
    			e.Add(re);
    		}
    	}
    	return e;
    }
コード例 #2
0
    // This will be called whenever an action if there are any registered effects.
    public List <Effect> GetActiveEffects(ResolveTiming rt)
    {
        List <Effect> e = new List <Effect>();

        foreach (Effect re in registeredEffects)
        {
            if (re.GetResolveTiming() == rt)
            {
                e.Add(re);
            }
        }
        return(e);
    }
コード例 #3
0
ファイル: Effect.cs プロジェクト: divinekoala/CardGame
 public void SetResolveTiming (ResolveTiming rt) {
 	resolveTiming = rt;
 }
コード例 #4
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 public void SetResolveTiming(ResolveTiming rt)
 {
     resolveTiming = rt;
 }