private void Revert() { if (Prefs.LogVerbose) { Log.Message("Reverting screen settings to " + oldRes.x + "x" + oldRes.z + ", fs=" + oldFullscreen); } ResolutionUtility.SetResolutionRaw(oldRes.x, oldRes.z, oldFullscreen); Prefs.FullScreen = oldFullscreen; Prefs.ScreenWidth = oldRes.x; Prefs.ScreenHeight = oldRes.z; Prefs.UIScale = oldUIScale; }
private void Revert() { if (Prefs.LogVerbose) { Log.Message(string.Concat(new object[] { "Reverting screen settings to ", this.oldRes.x, "x", this.oldRes.z, ", fs=", this.oldFullscreen }), false); } ResolutionUtility.SetResolutionRaw(this.oldRes.x, this.oldRes.z, this.oldFullscreen); Prefs.FullScreen = this.oldFullscreen; Prefs.ScreenWidth = this.oldRes.x; Prefs.ScreenHeight = this.oldRes.z; Prefs.UIScale = this.oldUIScale; }
public void Apply() { if (this.customCursorEnabled) { CustomCursor.Activate(); } else { CustomCursor.Deactivate(); } AudioListener.volume = this.volumeGame; Application.runInBackground = this.runInBackground; if (this.screenWidth == 0 || this.screenHeight == 0) { ResolutionUtility.SetNativeResolutionRaw(); } else { ResolutionUtility.SetResolutionRaw(this.screenWidth, this.screenHeight, this.fullscreen); } }
public void Apply() { if (UnityData.IsInMainThread) { if (customCursorEnabled) { CustomCursor.Activate(); } else { CustomCursor.Deactivate(); } AudioListener.volume = volumeGame; Application.runInBackground = runInBackground; if (screenWidth == 0 || screenHeight == 0) { ResolutionUtility.SetNativeResolutionRaw(); } else { ResolutionUtility.SetResolutionRaw(screenWidth, screenHeight, fullscreen); } } }