コード例 #1
0
        // TODO: TBD: does this "context" need to be more formalized, a "search agent", etc?
        private bool TryResolveContext(ResolutionCallback callback)
        {
            var e = EventArgs.Empty;

            OnResolving(e);

            var solved = callback();

            if (solved)
            {
                OnSolved(e);
            }

            OnResolved(e);

            return(solved);
        }
        internal override bool InitialCustomValidations()
        {
            AbstractPluginManager pluginManager = GameObject.FindObjectOfType <Agent_HerdSim_PluginManager>();
            bool result = base.InitialCustomValidations();

            if (UnityEngine.Terrain.activeTerrain.gameObject.layer == LayerMask.NameToLayer(terrainLayerName))
            {
                AddOrUpdateAsPass("Terrain Layer", pluginManager, "The terrain is marked as having the layer `Ground`.");
                result &= true;
            }
            else
            {
                ResolutionCallback callback = new ResolutionCallback(SetTerrainLayer, "Set Terrain Layer");
                AddOrUpdateAsError("Terrain Layer", pluginManager, "The terrain must be marked as having the layer `Ground`.", callback);
                result = false;
            }
            return(result);
        }
コード例 #3
0
        internal override bool InitialCustomValidations()
        {
            AbstractPluginManager pluginManager = GameObject.FindObjectOfType <DigitalPaintingManager>();
            bool isPass = base.InitialCustomValidations();

            string path = GetPathToScene();

            if (AssetDatabase.IsValidFolder(path + "/" + AssetDatabaseUtility.dataFolderName))
            {
                AddOrUpdateAsPass("Data Directory Existence", pluginManager, "The Digital Painting Data exists.");
            }
            else
            {
                ResolutionCallback callback = new ResolutionCallback(new ProfileCallback(CreateDefaultSettingsData));
                AddOrUpdateAsWarning("Data Directory Existence", pluginManager, "The Digital Painting Data folder does not exist.", callback);
                return(false);
            }

            return(isPass);
        }