コード例 #1
0
        public override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
        {
            foreach (var actor in world.ActorMap.GetActorsAt(cell))
            {
                foreach (var researchActor in researchActors)
                {
                    var action = ResearchUtils.GetAction(researchActor, actor);

                    if (action == ResearchAction.None)
                    {
                        continue;
                    }

                    var info = researchActor.Info.TraitInfo <ResearchesInfo>();

                    if (action == ResearchAction.Start)
                    {
                        return(info.Cursor);
                    }

                    if (action == ResearchAction.Stop)
                    {
                        return(info.BlockedCursor);
                    }
                }
            }

            return(null);
        }
コード例 #2
0
        public override string?GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
        {
            foreach (var actor in world.ActorMap.GetActorsAt(cell))
            {
                foreach (var researchActor in this.researchActors)
                {
                    var action = ResearchUtils.GetAction(researchActor, actor);
                    var info   = researchActor.Info.TraitInfoOrDefault <ResearchesInfo>();

                    switch (action)
                    {
                    case ResearchAction.Start:
                        return(info.Cursor);

                    case ResearchAction.Stop:
                        return(info.BlockedCursor);

                    case ResearchAction.None:
                        break;

                    default:
                        throw new ArgumentOutOfRangeException(Enum.GetName(action));
                    }
                }
            }

            return(null);
        }
コード例 #3
0
        public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string?cursor)
        {
            var action = ResearchUtils.GetAction(self, target);

            switch (action)
            {
            case ResearchAction.Start:
                cursor = this.cursorAllowed;

                return(true);

            case ResearchAction.Stop:
                cursor = this.cursorForbidden;

                return(true);

            case ResearchAction.None:
                cursor = null;

                return(false);

            default:
                throw new ArgumentOutOfRangeException(Enum.GetName(action));
            }
        }
コード例 #4
0
        public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
        {
            var action = ResearchUtils.GetAction(self, target);

            if (action == ResearchAction.Start)
            {
                cursor = cursorAllowed;
                return(true);
            }

            if (action == ResearchAction.Stop)
            {
                cursor = cursorForbidden;
                return(true);
            }

            cursor = null;
            return(false);
        }
コード例 #5
0
ファイル: Researches.cs プロジェクト: spooky/KKnD
        void ITick.Tick(Actor self)
        {
            if (Researching == null)
            {
                return;
            }

            var action = ResearchUtils.GetAction(self, Researching);

            if (action == ResearchAction.None)
            {
                StopResearch(true);
                return;
            }

            var expectedRemainingCost = remainingTime == 1 ? 0 : totalCost * remainingTime / Math.Max(1, totalTime);
            var costThisFrame         = remainingCost - expectedRemainingCost;

            if (costThisFrame != 0 && !playerResources.TakeCash(costThisFrame, true))
            {
                return;
            }

            remainingCost -= costThisFrame;
            remainingTime -= 1;

            var researchable = Researching.Trait <Researchable>();

            if (remainingTime == 0)
            {
                StopResearch(false);
                researchable.Level++;
                Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.CompleteNotification, self.Owner.Faction.InternalName);
            }
            else
            {
                researchable.SetProgress((totalTime - remainingTime) / (float)totalTime);
            }
        }
コード例 #6
0
ファイル: Researches.cs プロジェクト: spooky/KKnD
        void IResolveOrder.ResolveOrder(Actor self, Order order)
        {
            if (order.OrderString != ResearchOrderTargeter.Id)
            {
                return;
            }

            if (order.Target.Type != TargetType.Actor || order.Target.Actor == null)
            {
                return;
            }

            var action = ResearchUtils.GetAction(self, order.Target.Actor);

            if (action == ResearchAction.Start)
            {
                StartResearch(order.Target.Actor);
            }
            else if (action == ResearchAction.Stop)
            {
                order.Target.Actor.Trait <Researchable>().ResearchedBy.StopResearch(true);
            }
        }
コード例 #7
0
        public override IEnumerable <Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
        {
            if (mi.Button != Game.Settings.Game.MouseButtonPreference.Action)
            {
                world.CancelInputMode();
            }
            else
            {
                foreach (var actor in world.ActorMap.GetActorsAt(cell))
                {
                    foreach (var researchActor in this.researchActors)
                    {
                        var action = ResearchUtils.GetAction(researchActor, actor);

                        if (action == ResearchAction.None)
                        {
                            continue;
                        }

                        yield return(new(ResearchOrderTargeter.Id, researchActor, Target.FromActor(actor), true));
                    }
                }
            }
        }