public override void ResearchComplete(object sender, ResearchCompleteEventArgs e) { RoamingJobState.SetActionsMaxEnergy(GameLoader.NAMESPACE + ".ManaTankRefill", e.Manager.Colony, "ManaPipe", RoamingJobState.DEFAULT_MAX + (RoamingJobState.DEFAULT_MAX * e.Research.Value)); }
public override void ResearchComplete(object sender, ResearchCompleteEventArgs e) { SettlerManager.ApplyJobCooldownsToNPCs(e.Manager.Colony); }