private void InitScene(CfgMap cfg) { Camera.main.transform.position = cfg.mainCamPos; Camera.main.transform.eulerAngles = cfg.mainCamRote; GameObject playerGo = new GameObject(); playerGo.transform.position = cfg.playerBornPos; playerGo.transform.eulerAngles = cfg.playerBornRote; playerGo = mResSvc.GetInstantiateGo(PathDefine.PlayerAssassin, true, playerGo.transform); BattleSys.Instance.OpenPlayerCtrlWnd(); }