コード例 #1
0
    void LoadingAsset(ResManager.Asset asset, System.Action <ResManager.Asset> onLoaded)
    {
        if (asset.url.LastIndexOf(".xml") > 0)
        {
            string xmlUrl = Application.streamingAssetsPath + "/" + asset.url;
            if (File.Exists(xmlUrl) && asset.type == ResManager.AssetType.Sprites)
            {
                string atlasPath = asset.url.Substring(0, asset.url.LastIndexOf(".xml")) + ".png";
                string pngUrl    = Application.streamingAssetsPath + "/" + atlasPath;
                LoadPng(pngUrl, asset, null);

                //load xml
                string      config = File.ReadAllText(xmlUrl);
                XmlDocument xmlDoc = new XmlDocument();
                xmlDoc.LoadXml(config);
                XmlNode     root     = xmlDoc.SelectSingleNode("TextureAtlas");
                XmlNodeList nodeList = root.ChildNodes;

                asset.sprites = new Dictionary <string, Sprite> ();
                //遍历所有子节点
                foreach (XmlNode xn in nodeList)
                {
                    if (!(xn is XmlElement))
                    {
                        continue;
                    }
                    XmlElement xe = (XmlElement)xn;
                    string     fn = xe.GetAttribute("name").Replace('/', '_');
                    float      x  = float.Parse(xe.GetAttribute("x"));
                    float      y  = float.Parse(xe.GetAttribute("y"));
                    float      w  = float.Parse(xe.GetAttribute("width"));
                    float      h  = float.Parse(xe.GetAttribute("height"));
                    Sprite     s  = Sprite.Create(asset.texture, new Rect(x, asset.texture.height - h - y, w, h), Vector2.one * 0.5f, 100, 1, asset.meshType);
                    s.hideFlags        = HideFlags.DontSaveInEditor | HideFlags.DontSaveInBuild;
                    s.name             = fn;
                    asset.sprites [fn] = s;
                }
                if (onLoaded != null)
                {
                    onLoaded(asset);
                }
            }
        }
        else
        {
            string url = Application.streamingAssetsPath + "/" + asset.url;
            LoadPng(url, asset, onLoaded);
        }
    }
コード例 #2
0
 /// <summary>
 /// 通过StreamingAssets下面的路径创建asset
 /// </summary>
 /// <returns>The asset.</returns>
 /// <param name="url">URL.</param>
 /// <param name="textureReadonly">texture Readonly.</param>
 public static ResManager.Asset CreateAsset(string url, bool textureReadonly = true)
 {
     ResManager.Asset asset = new ResManager.Asset();
     asset.meshType        = SpriteMeshType.FullRect;
     asset.warpMode        = TextureWrapMode.Clamp;
     asset.path            = ResManager.AssetPath.StreamingAssets;
     asset.textureReadonly = textureReadonly;
     asset.url             = url;
     if (url.LastIndexOf(".xml") > 0)
     {
         asset.type = ResManager.AssetType.Sprites;
     }
     else
     {
         asset.type = ResManager.AssetType.Sprite;
     }
     return(asset);
 }
コード例 #3
0
    void LoadPng(string url, ResManager.Asset asset, System.Action <ResManager.Asset> onLoaded)
    {
        Texture2D texture = new Texture2D(2, 2, TextureFormat.RGBA32, false);

        texture.hideFlags = HideFlags.DontSaveInEditor | HideFlags.DontSaveInBuild;
        byte[] bytes;
        if (File.Exists(url + ".txt"))
        {
            bytes = ResManager.ReverseBytes(File.ReadAllBytes(url + ".txt"));
        }
        else if (File.Exists(url))
        {
            bytes = File.ReadAllBytes(url);
        }
        else
        {
            print("Load error : " + url);
            return;
        }
        texture.LoadImage(bytes, asset.textureReadonly);
        asset.texture      = texture;
        asset.texture.name = url.Substring(url.LastIndexOf("/") + 1);

        if (asset.type == ResManager.AssetType.Sprite)
        {
            asset.texture.wrapMode = asset.warpMode;
            asset.sprite           = Sprite.Create(asset.texture, new Rect(0f, 0f, asset.texture.width, asset.texture.height), Vector2.one * 0.5f, 100, 1, asset.meshType);
            asset.sprite.name      = asset.texture.name;
            asset.sprite.hideFlags = HideFlags.DontSaveInEditor | HideFlags.DontSaveInBuild;
            if (onLoaded != null)
            {
                onLoaded(asset);
            }
        }
        else if (asset.type == ResManager.AssetType.Texture2D)
        {
            asset.texture.wrapMode = asset.warpMode;
            if (onLoaded != null)
            {
                onLoaded(asset);
            }
        }
    }
コード例 #4
0
 public virtual void RemoveSprite(bool disposeAsset = false)
 {
     if (replaceMatTexture)
     {
         if (material)
         {
             if (restoreOnDisable)
             {
                 material.SetTexture(nameId, prevTex);
             }
         }
     }
     else
     {
         if (m_Image)
         {
             m_Image.sprite = transparentSprite;
                             #if UNITY_EDITOR
             if (!Application.isPlaying)
             {
                 UnityEditor.EditorUtility.SetDirty(m_Image);
             }
                             #endif
         }
         else if (GetComponent <SpriteRenderer>())
         {
             SpriteRenderer sr = GetComponent <SpriteRenderer>();
             sr.sprite = null;
         }
     }
     if (disposeAsset && _asset != null && ResManager.IsInited())
     {
                     #if !UNITY_EDITOR
         ResManager.Instance.DisposeAsset(_asset);
                     #endif
         _asset = null;
     }
 }
コード例 #5
0
 /// <summary>
 /// 加载
 /// </summary>
 public virtual void LoadSprite()
 {
     if (!string.IsNullOrEmpty(_url))
     {
         if (Application.isPlaying)
         {
             ResManager.Asset asset = ResManager.Instance.GetAsset(url);
             if (asset == null)
             {
                 asset = CreateAsset(_url, textureReadonly);
                 ResManager.Instance.LoadAsset(asset, delegate(ResManager.Asset obj) {
                     if (string.IsNullOrEmpty(_url))
                     {
                         RemoveSprite();
                     }
                     else if (asset.url.Equals(_url))
                     {
                         _asset = obj;
                         if (_asset != null && cacheAsset)
                         {
                             _asset.cached = cacheAsset;
                         }
                         ShowSprite();
                         onInited.Invoke();
                     }
                 });
             }
             else
             {
                 _asset = asset;
                 if (_asset != null && cacheAsset)
                 {
                     _asset.cached = cacheAsset;
                 }
                 ShowSprite();
                 onInited.Invoke();
             }
         }
         else
         {
                             #if UNITY_EDITOR
             ResManager.Asset asset = CreateAsset(url);
             LoadingAsset(asset, delegate(ResManager.Asset obj) {
                 if (string.IsNullOrEmpty(_url))
                 {
                     RemoveSprite();
                 }
                 else if (asset.url.Equals(_url))
                 {
                     _asset = obj;
                     ShowSprite();
                     onInited.Invoke();
                 }
             });
                             #endif
         }
     }
     else
     {
         RemoveSprite();
     }
 }