コード例 #1
0
ファイル: FactoryRoom.cs プロジェクト: BionomeeX/LudumDare48
        public override void SetupConfigPanel(GameObject go)
        {
            var c = go.GetComponent <FactoryUI>();

            c.StorageInfoText.text = $"Space Taken:\nIN: {req.GetEndlessReserve()} / {ConfigManager.S.Config.FactoryStorageMaxSize}, OUT: {Stock.GetSizeOccupiedWithReservation()} / {Stock.MaxSize}\nCrafting {Formula.Output}";
            c.BAmmo.onClick.AddListener(new UnityAction(() =>
            {
                Formula = ConfigManager.S.Config.Formulas[1];
                UpdateReq();
                OpenGameMenu.S.UpdateRoomInfo();
            }));
            c.BSteel.onClick.AddListener(new UnityAction(() =>
            {
                Formula = ConfigManager.S.Config.Formulas[0];
                UpdateReq();
                OpenGameMenu.S.UpdateRoomInfo();
            }));
        }