public override void Handle(GameSession session, PacketReader packet) { HandleCommon(session, packet); // No idea what this is, but server sends it when logging into game server session.Send(PacketWriter.Of(SendOp.UNKNOWN_SYNC) .WriteByte() .WriteInt(Environment.TickCount)); session.Send(RequestPacket.Key()); }
public override void Handle(GameSession session, IByteReader packet) { base.Handle(session, packet); // No idea what this is, but server sends it when logging into game server var pWriter = Packet.Of(0x132); pWriter.WriteByte(); pWriter.WriteInt(Environment.TickCount); session.Send(pWriter); session.Send(RequestPacket.Key()); }
public override void Handle(GameSession session, PacketReader packet) { HandleCommon(session, packet); // No idea what this is, but server sends it when logging into game server PacketWriter pWriter = PacketWriter.Of(SendOp.UNKNOWN_SYNC); pWriter.WriteByte(); pWriter.WriteInt(session.ClientTick); session.Send(pWriter); session.Send(RequestPacket.Key()); }