protected override void OnPlayerRequestClass(BasePlayer sender, RequestClassEventArgs e) { var player = sender as Player; if (player.IsStateUser == StateUser.Kill) { player.IsStateUser = StateUser.None; player.SetSpawnInfo(0, 0, new Vector3(0, 0, 0), 0); player.Spawn(); return; } /* Check if the player has died before entering class selection. */ if (player.IsDead) { Player.Remove(player); TextDrawGlobal.UpdateCountUsers(); TextDrawGlobal.Hide(player); TextDrawPlayer.Hide(player); } player.Color = ColorWhite; player.Team = BasePlayer.NoTeam; player.IsSelectionClass = true; player.Position = new Vector3(-1389.137451, 3314.043701, 20.493314); player.CameraPosition = new Vector3(-1399.776000, 3310.254150, 21.525623); player.SetCameraLookAt(new Vector3(-1395.072143, 3311.873291, 22.027709)); player.Angle = 111.68f; player.Interior = 0; player.PlayerTeam = (e.ClassId == 0) ? (TeamAlpha) : (TeamBeta); player.PlayerTeam.GetMessageTeamEnable(out var msg); player.GameText(msg, 999999999, 3); player.PlaySound(1132); player.IsDead = false; }
internal bool OnPlayerRequestClass(int playerid, int classid) { var args = new RequestClassEventArgs(classid); OnPlayerRequestClass(BasePlayer.FindOrCreate(playerid), args); return(!args.PreventSpawning); }
private void Class_PlayerRequestClass(object sender, RequestClassEventArgs e) { if (!(sender is Player player)) { return; } player.Interior = 14; player.Position = new Vector3(258.4893, -41.4008, 1002.0234); player.Angle = 270.0f; player.CameraPosition = new Vector3(256.0815, -43.0475, 1004.0234); player.SetCameraLookAt(new Vector3(258.4893, -41.4008, 1002.0234)); switch (e.ClassId) { case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7: player.GameText(Messages.TruckerClass, 3000, 4); player.PlayerClass = PlayerClassType.TruckDriver; break; case 8: case 9: player.GameText(Messages.BusDriverClass, 3000, 4); player.PlayerClass = PlayerClassType.BusDriver; break; case 10: player.GameText(Messages.PilotClass, 3000, 4); player.PlayerClass = PlayerClassType.Pilot; break; case 11: case 12: case 13: player.GameText(Messages.PoliceClass, 3000, 4); player.PlayerClass = PlayerClassType.Police; break; case 14: case 15: case 16: player.GameText(Messages.MafiaClass, 3000, 4); player.PlayerClass = PlayerClassType.Mafia; break; case 17: player.GameText(Messages.AssistanceClass, 3000, 4); player.PlayerClass = PlayerClassType.Assistance; break; } }
public override async void OnRequestClass(RequestClassEventArgs e) { if (IsLoggedIn) { return; } SendClientMessage(Color.Red, Messages.FailedToLoginProperly); await Task.Delay(Configuration.Instance.KickDelay); Kick(); base.OnRequestClass(e); }
protected override void OnPlayerRequestClass(BasePlayer player, RequestClassEventArgs e) { base.OnPlayerRequestClass(player, e); if (player.IsNPC) { return; } player.Position = new Vector3(1626.472045f, -1682.130859f, 10.0f); // important to properly render the screen player.CameraPosition = new Vector3(1626.472045f, -1682.130859f, 13.375000f); player.SetCameraLookAt(new Vector3(1643.263305f, -1665.203613f, 23.520149f)); Console.WriteLine($"{player.Name} has requested class."); }
protected override void OnPlayerRequestClass(BasePlayer player, RequestClassEventArgs e) { base.OnPlayerRequestClass(player, e); SetupPlayerForClassSelection(player); }