public static void LoadCustomAssetApi(AssetInfo assetInfo, PrefabObject o, ref GameEntity loadCounter, Dictionary <string, Type> typesInDll) { string assetName = assetInfo.AssetName; string assetBundleUri = o.Resources.Bundle; RequestAsset requestAsset = new RequestAsset(assetName, assetBundleUri, new object[] { o, assetInfo }); GameEntity counter = loadCounter; requestAsset.OnFinish += responseAsset => { RequestTexture requestDownLoad = new RequestTexture(Settings.Instance().ApiHost + o.Resources.Icon, 128, 128, TextureFormat.DXT1); requestDownLoad.OnFinish += responseUri => { ResponseTexture responseTexture = (ResponseTexture)responseUri; Texture2D texture2D = responseTexture.Texture; Sprite sprite = Sprite.Create(texture2D, new Rect(0, 0, 128, 128), Vector2.zero); CreatePrefabEntity(responseAsset, ref counter, o, sprite); }; requestDownLoad.OnError += s => { CreatePrefabEntity(responseAsset, ref counter, o); }; }; }
public IHttpActionResult PutRequestAsset(int id, RequestAsset requestAsset) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (id != requestAsset.RequestAssetId) { return(BadRequest()); } db.Entry(requestAsset).State = EntityState.Modified; try { db.SaveChanges(); } catch (DbUpdateConcurrencyException) { if (!RequestAssetExists(id)) { return(NotFound()); } else { throw; } } return(StatusCode(HttpStatusCode.NoContent)); }
/// <summary> /// アセットバンドルからアセットをロード /// </summary> public void LoadAsset(string assetBundleName, string assetName, Action <UnityEngine.Object> onEnded = null) { // アセットバンドルロード LoadAssetBundle(assetBundleName, bundle => { // アセットロード string key = string.Format("{0}/{1}", assetBundleName, assetName); IAssetRequest req = null; if (mAssetRequestList.TryGetValue(key, out req)) { // 登録済み req.AddEndedRequest(onEnded); return; } #if UNITY_EDITOR if (IsSimulationMode) { req = new RequestAssetForSimulateMode(); } #endif if (req == null) { req = new RequestAsset(); } req.Start(bundle, assetBundleName, assetName, onEnded); mAssetRequestList[key] = req; }); }
public IHttpActionResult GetRequestAsset(int id) { RequestAsset requestAsset = db.RequestAssets.Find(id); if (requestAsset == null) { return(NotFound()); } return(Ok(requestAsset)); }
public static void CreatePrefabApi(AssetInfo assetInfo, PrefabObject o, ref GameEntity loadCounter) { string assetName = assetInfo.AssetName; string assetBundleUri = o.Resources.Bundle; RequestAsset requestAsset = new RequestAsset(assetName, assetBundleUri, new object[] { o, assetInfo }); GameEntity counter = loadCounter; requestAsset.OnFinish += response => { CreatePrefabEntity(response, ref counter, o); }; //ToDo OnError }
public IHttpActionResult PostRequestAsset(RequestAsset requestAsset) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } db.RequestAssets.Add(requestAsset); db.SaveChanges(); return(CreatedAtRoute("DefaultApi", new { id = requestAsset.RequestAssetId }, requestAsset)); }
public IHttpActionResult DeleteRequestAsset(int id) { RequestAsset requestAsset = db.RequestAssets.Find(id); if (requestAsset == null) { return(NotFound()); } db.RequestAssets.Remove(requestAsset); db.SaveChanges(); return(Ok(requestAsset)); }
private void LoadCustomAssetApi(AssetInfo assetInfo, PrefabObject o) { string assetName = assetInfo.AssetName; string assetBundleUri = ProjectData.IsMobileVr() ? o.AndroidBundleResource : o.BundleResource; RequestAsset requestAsset = new RequestAsset(assetName, assetBundleUri, new object[] { o, assetInfo }); requestAsset.OnFinish += responseAsset => { FeedBackText = LanguageManager.Instance.GetTextValue("LOADING") + " " + o.Config.i18n.GetCurrentLocale() + "..."; CountLoadedObjects++; if (LoaderAdapter.OnDownLoadUpdate != null) { LoaderAdapter.OnDownLoadUpdate(CountLoadedObjects / (float)LoadCounter.loadObjectsCounter.PrefabsCount); } RequestTexture requestDownLoad = new RequestTexture(Settings.Instance().ApiHost + o.IconResource, 128, 128, ProjectData.IsMobileVr() ? TextureFormat.ASTC_RGB_6x6 : TextureFormat.DXT1); requestDownLoad.OnFinish += responseUri => { ResponseTexture responseTexture = (ResponseTexture)responseUri; Texture2D texture2D = responseTexture.Texture; Sprite sprite = Sprite.Create(texture2D, new Rect(0, 0, 128, 128), Vector2.zero); CreatePrefabEntity(responseAsset, o, sprite); }; requestDownLoad.OnError += s => { CreatePrefabEntity(responseAsset, o); }; }; }