protected void Start() { GameObject base_prefab = null; if (Element is Atrezzo) { base_prefab = Atrezzo_Prefab; } if (Element is NPC) { base_prefab = Character_Prefab; } if (Element is Item) { base_prefab = Object_Prefab; } var context = new ElementReference(Reference.getTargetId(), 0, 0); if (base_prefab != null) { GameObject ret = GameObject.Instantiate(base_prefab); mb = ret.GetComponent <Representable>(); mb.Context = context; mb.Element = Element; ret.transform.SetParent(transform); ret.transform.localPosition = Vector3.zero; } transformManager = ExtElemReferenceTransformManagerFactory.Instance.CreateInstance(Reference.TransformManagerDescriptor, Reference.TransformManagerParameters); transformManager.Context = context; transformManager.ExtElemReferenceTransform = this.transform; transformManager.Update(); }
public static Representation Create(Representable master, GameObject prefab, Vector2 position, Vector3 eulerRotation) { GameObject instance = Instantiate(prefab, new Vector3(position.x, position.y, 0f), Quaternion.Euler(eulerRotation)) as GameObject; Representation slave = instance.GetComponent <Representation>(); slave.master = master; return(slave); }
protected override void Awake() { base.Awake(); representable = GetComponent <Representable>(); }