// called when you change editor language public void ResetWindowTitles() { if (toolWindow != null) { toolWindow.InitWindowTitle(); } if (fsmSelectorWindow != null) { fsmSelectorWindow.InitWindowTitle(); } if (stateSelectorWindow != null) { stateSelectorWindow.InitWindowTitle(); } if (actionWindow != null) { actionWindow.InitWindowTitle(); } if (globalEventsWindow != null) { globalEventsWindow.InitWindowTitle(); } if (globalVariablesWindow != null) { globalVariablesWindow.InitWindowTitle(); } if (errorWindow != null) { errorWindow.InitWindowTitle(); } if (timelineWindow != null) { timelineWindow.InitWindowTitle(); } if (logWindow != null) { logWindow.InitWindowTitle(); } if (reportWindow != null) { reportWindow.InitWindowTitle(); } if (fsmTemplateWindow != null) { fsmTemplateWindow.InitWindowTitle(); } }