// This class maps GPIOs to Buttons processable by Microsoft.SPOT.Presentation public GPIOButtonInputProvider(PresentationSource source) { // Set the input source. this.source = source; // Register our object as an input source with the input manager and get back an // InputProviderSite object which forwards the input report to the input manager, // which then places the input in the staging area. site = InputManager.CurrentInputManager.RegisterInputProvider(this); // Create a delegate that refers to the InputProviderSite object's ReportInput method callback = new ReportInputCallback(site.ReportInput); Dispatcher = Dispatcher.CurrentDispatcher; // Allocate button pads and assign the (emulated) hardware pins as input // from specific buttons. ButtonPad[] buttons = new ButtonPad[] { // Associate the buttons to the pins as setup in the emulator/hardware new ButtonPad(this, Button.VK_LEFT, (Cpu.Pin) 86), new ButtonPad(this, Button.VK_RIGHT, (Cpu.Pin) 87), new ButtonPad(this, Button.VK_UP, (Cpu.Pin) 88), new ButtonPad(this, Button.VK_SELECT, (Cpu.Pin) 89), new ButtonPad(this, Button.VK_DOWN, (Cpu.Pin) 90), // For a hardware board that has predefined buttons, can use the // Microsoft.SPOT.Hardware.GetButtonPin to retrieve the GPIO pin number associate // with button name // new ButtonPad(this, Button.Left , hwProvider.GetButtonPins(Button.Left)), // new ButtonPad(this, Button.Right , hwProvider.GetButtonPins(Button.Right)), // new ButtonPad(this, Button.Up , hwProvider.GetButtonPins(Button.Up)), // new ButtonPad(this, Button.Select, hwProvider.GetButtonPins(Button.Select)), // new ButtonPad(this, Button.Down , hwProvider.GetButtonPins(Button.Down)), }; this.buttons = buttons; }
// This class maps GPIOs to Buttons processable by nanoFramework.UI.Presentation public GpioButtonInputProvider(PresentationSource source) { // Set the input source. this.source = source; // Register our object as an input source with the input manager and get back an // InputProviderSite object which forwards the input report to the input manager, // which then places the input in the staging area. site = InputManager.CurrentInputManager.RegisterInputProvider(this); // Create a delegate that refers to the InputProviderSite object's ReportInput method callback = new ReportInputCallback(site.ReportInput); Dispatcher = Dispatcher.CurrentDispatcher; GpioPin pinLeft = Gpio.OpenPin(1); GpioPin pinRight = Gpio.OpenPin(2); GpioPin pinUp = Gpio.OpenPin(3); GpioPin pinSelect = Gpio.OpenPin(4); GpioPin pinDown = Gpio.OpenPin(5); // Allocate button pads and assign the (emulated) hardware pins as input // from specific buttons. ButtonPad[] buttons = new ButtonPad[] { // Associate the buttons to the pins as discovered or set above new ButtonPad(this, Button.VK_LEFT, pinLeft), new ButtonPad(this, Button.VK_RIGHT, pinRight), new ButtonPad(this, Button.VK_UP, pinUp), new ButtonPad(this, Button.VK_SELECT, pinSelect), new ButtonPad(this, Button.VK_DOWN, pinDown), }; this.buttons = buttons; }
// This class maps GPIOs to Buttons processable by Microsoft.SPOT.Presentation public GPIOButtonInputProvider(PresentationSource source) { // Set the input source. this.source = source; // Register our object as an input source with the input manager and get back an // InputProviderSite object which forwards the input report to the input manager, // which then places the input in the staging area. site = InputManager.CurrentInputManager.RegisterInputProvider(this); // Create a delegate that refers to the InputProviderSite object's ReportInput method callback = new ReportInputCallback(site.ReportInput); Dispatcher = Dispatcher.CurrentDispatcher; // Allocate button pads and assign the (emulated) hardware pins as input // from specific buttons. ButtonPad[] buttons = new ButtonPad[] { // Associate the buttons to the pins as setup in the emulator/hardware new ButtonPad(this, Button.Left , Meridian.Pins.GPIO6), new ButtonPad(this, Button.Right , Meridian.Pins.GPIO8), new ButtonPad(this, Button.Up , Meridian.Pins.GPIO5), new ButtonPad(this, Button.Select, Meridian.Pins.GPIO7), new ButtonPad(this, Button.Down , Meridian.Pins.GPIO9), }; this.buttons = buttons; }
// This class maps GPIOs to Buttons processable by Microsoft.SPOT.Presentation public GPIOButtonInputProvider(PresentationSource source) { // Set the input source. this.source = source; // Register our object as an input source with the input manager and get back an // InputProviderSite object which forwards the input report to the input manager, // which then places the input in the staging area. site = InputManager.CurrentInputManager.RegisterInputProvider(this); // Create a delegate that refers to the InputProviderSite object's ReportInput method callback = new ReportInputCallback(site.ReportInput); Dispatcher = Dispatcher.CurrentDispatcher; // Allocate button pads and assign the (emulated) hardware pins as input // from specific buttons. ButtonPad[] buttons = new ButtonPad[] { // Associate the buttons to the pins as setup in the emulator/hardware new ButtonPad(this, Button.Left, Meridian.Pins.GPIO6), new ButtonPad(this, Button.Right, Meridian.Pins.GPIO8), new ButtonPad(this, Button.Up, Meridian.Pins.GPIO5), new ButtonPad(this, Button.Select, Meridian.Pins.GPIO7), new ButtonPad(this, Button.Down, Meridian.Pins.GPIO9), }; this.buttons = buttons; }
// This class maps GPIOs to Buttons processable by Microsoft.SPOT.Presentation public GPIOButtonInputProvider(PresentationSource source) { // Set the input source. this.source = source; // Register our object as an input source with the input manager and get back an // InputProviderSite object which forwards the input report to the input manager, // which then places the input in the staging area. site = InputManager.CurrentInputManager.RegisterInputProvider(this); // Create a delegate that refers to the InputProviderSite object's ReportInput method callback = new ReportInputCallback(site.ReportInput); Dispatcher = Dispatcher.CurrentDispatcher; // Create a hardware provider HardwareProvider hwProvider = new HardwareProvider(); // Create the pins we will need for the buttons // Default their values for the emulator Cpu.Pin pinLeft = Cpu.Pin.GPIO_Pin0; Cpu.Pin pinRight = Cpu.Pin.GPIO_Pin1; Cpu.Pin pinUp = Cpu.Pin.GPIO_Pin2; Cpu.Pin pinSelect = Cpu.Pin.GPIO_Pin3; Cpu.Pin pinDown = Cpu.Pin.GPIO_Pin4; // Use the hardware provider to get the pins // If the left pin is not set then assume none of them are // and set the left pin back to the default emulator value if ((pinLeft = hwProvider.GetButtonPins(Button.VK_LEFT)) == Cpu.Pin.GPIO_NONE) { pinLeft = Cpu.Pin.GPIO_Pin0; } else { pinRight = hwProvider.GetButtonPins(Button.VK_RIGHT); pinUp = hwProvider.GetButtonPins(Button.VK_UP); pinSelect = hwProvider.GetButtonPins(Button.VK_SELECT); pinDown = hwProvider.GetButtonPins(Button.VK_DOWN); } // Allocate button pads and assign the (emulated) hardware pins as input // from specific buttons. ButtonPad[] buttons = new ButtonPad[] { // Associate the buttons to the pins as discovered or set above new ButtonPad(this, Button.VK_LEFT, pinLeft), new ButtonPad(this, Button.VK_RIGHT, pinRight), new ButtonPad(this, Button.VK_UP, pinUp), new ButtonPad(this, Button.VK_SELECT, pinSelect), new ButtonPad(this, Button.VK_DOWN, pinDown), }; this.buttons = buttons; }
// This class maps GPIOs to Buttons processable by Microsoft.SPOT.Presentation public GPIOButtonInputProvider(PresentationSource source) { // Set the input source. this.source = source; // Register our object as an input source with the input manager and get back an // InputProviderSite object which forwards the input report to the input manager, // which then places the input in the staging area. site = InputManager.CurrentInputManager.RegisterInputProvider(this); // Create a delegate that refers to the InputProviderSite object's ReportInput method callback = new ReportInputCallback(site.ReportInput); Dispatcher = Dispatcher.CurrentDispatcher; // Create a hardware provider HardwareProvider hwProvider = new HardwareProvider(); // Create the pins we will need for the buttons // Default their values for the emulator Cpu.Pin pinLeft = Cpu.Pin.GPIO_Pin0; Cpu.Pin pinRight = Cpu.Pin.GPIO_Pin1; Cpu.Pin pinUp = Cpu.Pin.GPIO_Pin2; Cpu.Pin pinSelect = Cpu.Pin.GPIO_Pin3; Cpu.Pin pinDown = Cpu.Pin.GPIO_Pin4; // Use the hardware provider to get the pins // If the left pin is not set then assume none of them are // and set the left pin back to the default emulator value if ((pinLeft = hwProvider.GetButtonPins(Button.VK_LEFT)) == Cpu.Pin.GPIO_NONE) pinLeft = Cpu.Pin.GPIO_Pin0; else { pinRight = hwProvider.GetButtonPins(Button.VK_RIGHT); pinUp = hwProvider.GetButtonPins(Button.VK_UP); pinSelect = hwProvider.GetButtonPins(Button.VK_SELECT); pinDown = hwProvider.GetButtonPins(Button.VK_DOWN); } // Allocate button pads and assign the (emulated) hardware pins as input // from specific buttons. ButtonPad[] buttons = new ButtonPad[] { // Associate the buttons to the pins as discovered or set above new ButtonPad(this, Button.VK_LEFT , pinLeft), new ButtonPad(this, Button.VK_RIGHT , pinRight), new ButtonPad(this, Button.VK_UP , pinUp), new ButtonPad(this, Button.VK_SELECT, pinSelect), new ButtonPad(this, Button.VK_DOWN , pinDown), }; this.buttons = buttons; }
/// <summary> /// Creates new instance of input provider /// </summary> /// <param name="source">Presentation source</param> /// <param name="controller">TV Remote Receiver controller driver</param> /// <param name="address">Address of device. Use -1 for everything.</param> /// <param name="buttons">Command to WPF button maping</param> public TVRemoteInputProvider(PresentationSource source, TVRemoteReceiver controller, int address, TVRemoteButtonPad[] buttons) { // Set the input source. this.source = source; // Register our object as an input source with the input manager and get back an // InputProviderSite object which forwards the input report to the input manager, // which then places the input in the staging area. site = InputManager.CurrentInputManager.RegisterInputProvider(this); // Create a delegate that refers to the InputProviderSite object's ReportInput method callback = new ReportInputCallback(site.ReportInput); Dispatcher = Dispatcher.CurrentDispatcher; deviceAddress = address; this.buttons = buttons; ButtonAction = RawButtonActions.ButtonUp; controller.DataReceived += new TVRemoteReceiver.TVRemoteDataHandler(controller_DataReceived); }
// This class maps GPIOs to Buttons processable by Microsoft.SPOT.Presentation public GPIOButtonInputProvider(PresentationSource source) { // Set the input source. this.source = source; // Register our object as an input source with the input manager and get back an // InputProviderSite object which forwards the input report to the input manager, // which then places the input in the staging area. site = InputManager.CurrentInputManager.RegisterInputProvider(this); // Create a delegate that refers to the InputProviderSite object's ReportInput method callback = new ReportInputCallback(site.ReportInput); Dispatcher = Dispatcher.CurrentDispatcher; // Allocate button pads and assign the (emulated) hardware pins as input // from specific buttons. ButtonPad[] buttons = new ButtonPad[] { // Associate the buttons to the pins as setup in the emulator/hardware new ButtonPad(this, Button.VK_LEFT , (Cpu.Pin)86), new ButtonPad(this, Button.VK_RIGHT , (Cpu.Pin)87), new ButtonPad(this, Button.VK_UP , (Cpu.Pin)88), new ButtonPad(this, Button.VK_SELECT, (Cpu.Pin)89), new ButtonPad(this, Button.VK_DOWN , (Cpu.Pin)90), // For a hardware board that has predefined buttons, can use the // Microsoft.SPOT.Hardware.GetButtonPin to retrieve the GPIO pin number associate // with button name // new ButtonPad(this, Button.Left , hwProvider.GetButtonPins(Button.Left)), // new ButtonPad(this, Button.Right , hwProvider.GetButtonPins(Button.Right)), // new ButtonPad(this, Button.Up , hwProvider.GetButtonPins(Button.Up)), // new ButtonPad(this, Button.Select, hwProvider.GetButtonPins(Button.Select)), // new ButtonPad(this, Button.Down , hwProvider.GetButtonPins(Button.Down)), }; this.buttons = buttons; }