public override bool CanTrigger() { return((!this.m_CantTriggerDuringDialog || !DialogsManager.Get().IsAnyDialogPlaying()) && !ReplicatedPlayerTriggerHelper.IsTriggerActiveForOtherPlayer(this) && base.enabled); }
public override bool CanTrigger() { return((this.m_Trap || PlayerStateModule.Get().m_State != PlayerStateModule.State.Combat) && !ReplicatedPlayerTriggerHelper.IsTriggerExecutedByOtherPlayer(this) && base.CanTrigger()); }
public override bool CanTrigger() { return((!this.m_CantTriggerDuringDialog || !DialogsManager.Get().IsAnyDialogPlaying()) && !ReplicatedPlayerTriggerHelper.IsTriggerExecutedByOtherPlayer(this)); }