private void DidInitialise(ReplayKitInitialisationState state, string message) { switch (state) { case ReplayKitInitialisationState.Success: Debug.Log("Initialised Successfully"); break; case ReplayKitInitialisationState.Failed: Debug.Log("Failed Initialisation"); break; } }
private void DidInitialiseEvent(ReplayKitInitialisationState state, string message) { Debug.Log("Received Event Callback : DidInitialiseEvent [State:" + state.ToString() + " " + "Message:" + message); switch (state) { case ReplayKitInitialisationState.Success: SetStatus("ReplayKitManager.DidInitialiseEvent : Initialisation Success"); break; case ReplayKitInitialisationState.Failed: SetStatus("ReplayKitManager.DidInitialiseEvent : Initialisation Failed with message[" + message + "]"); break; default: SetStatus("Unknown State"); break; } }