コード例 #1
0
ファイル: HijackingTestDriver.cs プロジェクト: garuma/heisen
        public bool RunTest(out IReplayInformations infos)
        {
            infos = null;
            AssertException exception = null;

            Action invariantsEncapsulated = delegate {
                try {
                    invariantsMethod ();
                } catch (TargetInvocationException e) {
                    Scheduler.Stop ();
                    exception = e.InnerException as AssertException;
                }
            };

            foreach (Action action in testMethods)
                Scheduler.EnqueueWork (new HeisenThread (action));

            Scheduler.Run (initMethod, invariantsEncapsulated);
            Console.WriteLine ("Test concluded after {0} mixed-interleaving runs", Scheduler.NumberOfRun.ToString ());

            if (exception != null)
                infos = new ReplayInfos (exception);

            return exception == null;
        }
コード例 #2
0
    public void Init()
    {
#if UseReplayInfoFile
        // 加载info文件
        string path = Application.streamingAssetsPath + "/Rep/data.ri";
        if (!System.IO.File.Exists(path))
        {
            ReplayInfos tmp = new ReplayInfos();
            tmp.infos = new List <ReplayInfo>();
            FileStream      fs = new FileStream(path, FileMode.Create);
            BinaryFormatter bf = new BinaryFormatter();
            bf.Serialize(fs, tmp);
            fs.Close();
            _replayInfoList = tmp.infos;
        }
        else
        {
            FileStream      fs  = new FileStream(path, FileMode.Open);
            BinaryFormatter bf  = new BinaryFormatter();
            ReplayInfos     tmp = (ReplayInfos)bf.Deserialize(fs);
            fs.Close();
            _replayInfoList = tmp.infos;
        }
#else
#if Debug
        _repFolderPath = Application.dataPath;
#else
        _repFolderPath = Application.dataPath + "../Rep";
#endif
        // 挨个读取rep文件生成replay数据
        _replayInfoList = new List <ReplayInfo>();
        string          repPath;
        FileStream      fs;
        BinaryFormatter bf = new BinaryFormatter();
        for (int i = 0; i < Consts.MaxReplayCount; i++)
        {
            repPath = _repFolderPath + "/replay" + i + ".rep";
            if (System.IO.File.Exists(repPath))
            {
                fs = new FileStream(repPath, FileMode.Open);
                ReplayData repData = (ReplayData)bf.Deserialize(fs);
                fs.Close();
                // 添加repInfo
                _replayInfoList.Add(repData.info);
            }
        }
#endif
    }
コード例 #3
0
    /// <summary>
    /// 将info写入RepInfo文件中
    /// </summary>
    /// <param name="info"></param>
    private void WriteRepInfoFile(ReplayInfo info)
    {
#if UseReplayInfoFile
        string          path = Application.streamingAssetsPath + "/Rep/data.ri";
        FileStream      fs   = new FileStream(path, FileMode.Open);
        BinaryFormatter bf   = new BinaryFormatter();
        ReplayInfos     tmp  = (ReplayInfos)bf.Deserialize(fs);
        fs.Close();
        bool isExist = false;
        for (int i = 0; i < tmp.infos.Count; i++)
        {
            if (tmp.infos[i].replayIndex == info.replayIndex)
            {
                isExist      = true;
                tmp.infos[i] = info;
                break;
            }
        }
        if (!isExist)
        {
            tmp.infos.Add(info);
        }
        fs = new FileStream(path, FileMode.Truncate);
        bf = new BinaryFormatter();
        bf.Serialize(fs, tmp);
        fs.Close();
        // 将更新后的info赋值
        _replayInfoList = tmp.infos;
#else
        bool isExist = false;
        for (int i = 0; i < _replayInfoList.Count; i++)
        {
            if (_replayInfoList[i].replayIndex == info.replayIndex)
            {
                isExist            = true;
                _replayInfoList[i] = info;
                break;
            }
        }
        if (!isExist)
        {
            _replayInfoList.Add(info);
        }
#endif
    }