public override void OnInspectorGUI() { DrawDefaultInspector(); ReplacementShader test = (ReplacementShader)target; if (GUILayout.Button("SWITCH")) { test.BoolCheck(); } }
/// <summary> /// Start /// Reference to Replacement Shader and sets it on start. /// </summary> void Start() { replace = GetComponent <ReplacementShader>(); pausemenuUI.SetActive(false); }