static void Init() { // Get existing open window or if none, make a new one: ReplaceWithPrefab window = (ReplaceWithPrefab)EditorWindow.GetWindow(typeof(ReplaceWithPrefab)); window.Show(); }
private void ReplaceWithPrefabCallback(object GuidObject) { string guid = (string)GuidObject; GameObject prefab = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(guid), typeof(Object)) as GameObject; ReplaceWithPrefab.Replace(prefab); }
static void ReplaceMenuItem() { // Get existing open window or if none, make a new one: ReplaceWithPrefab window = (ReplaceWithPrefab)GetWindow(typeof(ReplaceWithPrefab)); window.Show(); }
[MenuItem("Tools/Replace with Prefab")] //[MenuItem("Tools/Community/Replace with Prefab")] static void StartWindow() { ReplaceWithPrefab window = (ReplaceWithPrefab)GetWindow(typeof(ReplaceWithPrefab)); window.Show(); window.titleContent = new GUIContent("Replace with Prefab"); window.minSize = window.windowMinSize; window.maxSize = window.windowMaxSize; }
private void DrawToolbar(Event current) { GUILayout.BeginArea(topToolbarRect, new GUIStyle("Toolbar")); EditorGUILayout.BeginHorizontal(); //labels if (GUILayout.Button(new GUIContent("Labels"), "ToolbarDropDown")) { GenericMenu lablesMenu = new GenericMenu(); GenerateLabelsMenu(lablesMenu); lablesMenu.ShowAsContext(); } //replace GUI.enabled = Selection.GetFiltered(typeof(GameObject), SelectionMode.ExcludePrefab).Cast <GameObject>().Any(); if (GUILayout.Button(new GUIContent("Replace", "Replace selected instance with the selected prefab"), "ToolbarButton")) { ReplaceWithPrefab.Replace(); } GUI.enabled = true; //settings if (GUILayout.Button(new GUIContent("Settings"), "ToolbarDropDown")) { GenericMenu settingsMenu = new GenericMenu(); GenerateSettingsMenu(settingsMenu); settingsMenu.ShowAsContext(); } EditorGUILayout.Space(); GUIContent content = EditorGUIUtility.IconContent(settings.pivot ? "ToolHandlePivot" : "ToolHandleCenter"); content.text = settings.pivot ? "Pivot" : "Center"; if (GUILayout.Button(content, "ToolbarButton", GUILayout.Width(70))) { settings.pivot = !settings.pivot; } content = EditorGUIUtility.IconContent("renderdoc"); content.text = "Surface"; content.tooltip = "Snap prefabs to the placing surface"; settings.followSurface = GUILayout.Toggle(settings.followSurface, content, "ToolbarButton", GUILayout.Width(80)); content = EditorGUIUtility.IconContent("Toolbar Plus"); content.text = "Paint"; content.tooltip = "Paint in the scene view with the selected prefab"; settings.paint = GUILayout.Toggle(settings.paint, content, "ToolbarButton", GUILayout.Width(80)); GUILayout.FlexibleSpace(); EditorGUI.BeginChangeCheck(); settings.prefabElementSizeMultiply = EditorGUILayout.Slider(settings.prefabElementSizeMultiply, 0.5f, 1f, GUILayout.Width(128)); settings.search = SearchField(GUIContent.none, settings.search, GUILayout.Height(EditorGUIUtility.singleLineHeight)); if (EditorGUI.EndChangeCheck()) { LoadPrefabInfos(); } EditorGUILayout.EndHorizontal(); GUILayout.EndArea(); }