//master constructor public RepairDeedListEntry(Item item) : base(item) { RepairDeed deed = (RepairDeed)item; _Name = deed.RepairSkill.ToString(); _RepairSkillType = deed.RepairSkill; _Level = deed.SkillLevel; _Crafter = deed.Crafter; }
public AlterContract(RepairDeed.RepairSkillType type, Mobile crafter) : base(0x14F0) { m_CrafterName = crafter.Name; Type = type; Hue = 0x1BC; Weight = 1.0; }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_Type = (RepairDeed.RepairSkillType)reader.ReadInt(); m_CrafterName = (string)reader.ReadString(); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); _RepairSkillType = (RepairDeed.RepairSkillType)reader.ReadInt(); _Level = reader.ReadDouble(); _Crafter = reader.ReadMobile(); }
//master constructor public RepairDeedListEntry( Item item ) : base ( item ) { RepairDeed deed = (RepairDeed)item; _Name = deed.RepairSkill.ToString(); _RepairSkillType = deed.RepairSkill; _Level = deed.SkillLevel; _Crafter = deed.Crafter; }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); _RepairSkillType = (RepairDeed.RepairSkillType)reader.ReadInt(); _Level = reader.ReadDouble(); _Crafter = reader.ReadMobile(); }
//clone constructor public RepairDeedListEntry( RepairDeedListEntry entry ) : base( entry ) { _RepairSkillType = entry.RepairSkillType; _Level = entry.Level; _Crafter = entry.Crafter; }
//clone constructor public RepairDeedListEntry(RepairDeedListEntry entry) : base(entry) { _RepairSkillType = entry.RepairSkillType; _Level = entry.Level; _Crafter = entry.Crafter; }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_Type = (RepairDeed.RepairSkillType)reader.ReadInt(); m_CrafterName = (string)reader.ReadString(); }