internal static void SetTile(int x, int y, bool paint) { for (var i = x * (_cellSize.Width + 1) + 1; i < (x + 1) * (_cellSize.Width + 1) && i < Bitmap.Width; i++) { for (var j = y * (_cellSize.Height + 1) + 1; j < (y + 1) * (_cellSize.Height + 1) && j < Bitmap.Height; j++) { Bitmap.SetPixel(i, j, paint ? Color.Blue : Color.Transparent); } } RepaintEvent?.Invoke(); }
internal static void Create() { if (World.Width == null || World.Height == null || _cellSize.Width < 1 || _cellSize.Height < 1) { return; } var width = (int)World.Width; var height = (int)World.Height; Bitmap = new Bitmap(width * (_cellSize.Width + 1) + 1, height * (_cellSize.Height + 1) + 1); for (var x = 0; x < Bitmap.Width; x++) { for (var y = 0; y < Bitmap.Height; y++) { if (x % (CellSize.Width + 1) == 0 || y % (CellSize.Height + 1) == 0) { Bitmap.SetPixel(x, y, Color.Black); } } } RepaintEvent?.Invoke(); }