public IEnumerator ActivateAndDeactivateWithKernelRenderingToggleEvents() { RenderingController renderingController = GameObject.FindObjectOfType <RenderingController>(); renderingController.DeactivateRendering(); Assert.IsFalse(cameraController.camera.enabled); yield return(null); renderingController.renderingActivatedAckLock.RemoveAllLocks(); renderingController.ActivateRendering(); Assert.IsTrue(cameraController.camera.enabled); }
void Update() { #if UNITY_EDITOR lock (WSSController.queuedMessages) { if (queuedMessagesDirty) { while (queuedMessages.Count > 0) { DCLWebSocketService.Message msg = queuedMessages.Dequeue(); if (VERBOSE) { Debug.Log( "<b><color=#0000FF>WSSController</color></b> >>> Got it! passing message of type " + msg.type); } switch (msg.type) { case "SetDebug": DCL.Environment.i.platform.debugController.SetDebug(); break; case "SetSceneDebugPanel": DCL.Environment.i.platform.debugController.SetSceneDebugPanel(); break; case "ShowFPSPanel": DCL.Environment.i.platform.debugController.ShowFPSPanel(); break; case "HideFPSPanel": DCL.Environment.i.platform.debugController.HideFPSPanel(); break; case "SetEngineDebugPanel": DCL.Environment.i.platform.debugController.SetEngineDebugPanel(); break; case "SendSceneMessage": DCL.Environment.i.world.sceneController.SendSceneMessage(msg.payload); break; case "LoadParcelScenes": DCL.Environment.i.world.sceneController.LoadParcelScenes(msg.payload); break; case "UnloadScene": DCL.Environment.i.world.sceneController.UnloadScene(msg.payload); break; case "Reset": DCL.Environment.i.world.sceneController.UnloadAllScenesQueued(); break; case "CreateGlobalScene": DCL.Environment.i.world.sceneController.CreateGlobalScene(msg.payload); break; case "BuilderReady": Main.i.BuilderReady(); break; case "UpdateParcelScenes": DCL.Environment.i.world.sceneController.UpdateParcelScenes(msg.payload); break; case "Teleport": characterController.Teleport(msg.payload); break; case "SetRotation": cameraController.SetRotation(msg.payload); break; case "LoadProfile": UserProfileController.i?.LoadProfile(msg.payload); break; case "AddUserProfileToCatalog": UserProfileController.i.AddUserProfileToCatalog(msg.payload); break; case "AddUserProfilesToCatalog": UserProfileController.i.AddUserProfilesToCatalog(msg.payload); break; case "RemoveUserProfilesFromCatalog": UserProfileController.i.RemoveUserProfilesFromCatalog(msg.payload); break; case "ActivateRendering": renderingController.ActivateRendering(); break; case "DeactivateRendering": renderingController.DeactivateRendering(); break; case "ReportFocusOn": bridgesGameObject.SendMessage(msg.type, msg.payload); break; case "ReportFocusOff": bridgesGameObject.SendMessage(msg.type, msg.payload); break; case "ForceActivateRendering": renderingController.ForceActivateRendering(); break; case "ShowNotificationFromJson": NotificationsController.i.ShowNotificationFromJson(msg.payload); break; case "GetMousePosition": GetBuilderBridge()?.GetMousePosition(msg.payload); break; case "SelectGizmo": GetBuilderBridge()?.SelectGizmo(msg.payload); break; case "ResetObject": GetBuilderBridge()?.ResetObject(); break; case "ZoomDelta": GetBuilderBridge()?.ZoomDelta(msg.payload); break; case "SetPlayMode": GetBuilderBridge()?.SetPlayMode(msg.payload); break; case "TakeScreenshot": GetBuilderBridge()?.TakeScreenshot(msg.payload); break; case "ResetBuilderScene": GetBuilderBridge()?.ResetBuilderScene(); break; case "SetBuilderCameraPosition": GetBuilderBridge()?.SetBuilderCameraPosition(msg.payload); break; case "SetBuilderCameraRotation": GetBuilderBridge()?.SetBuilderCameraRotation(msg.payload); break; case "ResetBuilderCameraZoom": GetBuilderBridge()?.ResetBuilderCameraZoom(); break; case "SetGridResolution": GetBuilderBridge()?.SetGridResolution(msg.payload); break; case "OnBuilderKeyDown": GetBuilderBridge()?.OnBuilderKeyDown(msg.payload); break; case "UnloadBuilderScene": GetBuilderBridge()?.UnloadBuilderScene(msg.payload); break; case "SetSelectedEntities": GetBuilderBridge()?.SetSelectedEntities(msg.payload); break; case "GetCameraTargetBuilder": GetBuilderBridge()?.GetCameraTargetBuilder(msg.payload); break; case "PreloadFile": GetBuilderBridge()?.PreloadFile(msg.payload); break; case "SetBuilderConfiguration": GetBuilderBridge()?.SetBuilderConfiguration(msg.payload); break; case "AddWearablesToCatalog": CatalogController.i?.AddWearablesToCatalog(msg.payload); break; case "WearablesRequestFailed": CatalogController.i?.WearablesRequestFailed(msg.payload); break; case "RemoveWearablesFromCatalog": CatalogController.i?.RemoveWearablesFromCatalog(msg.payload); break; case "ClearWearableCatalog": CatalogController.i?.ClearWearableCatalog(); break; case "ConfigureHUDElement": HUDController.i?.ConfigureHUDElement(msg.payload); break; case "InitializeFriends": FriendsController.i?.InitializeFriends(msg.payload); break; case "UpdateFriendshipStatus": FriendsController.i?.UpdateFriendshipStatus(msg.payload); break; case "UpdateUserPresence": FriendsController.i?.UpdateUserPresence(msg.payload); break; case "FriendNotFound": FriendsController.i?.FriendNotFound(msg.payload); break; case "AddMessageToChatWindow": ChatController.i?.AddMessageToChatWindow(msg.payload); break; case "UpdateMinimapSceneInformation": MinimapMetadataController.i?.UpdateMinimapSceneInformation(msg.payload); break; case "SetTutorialEnabled": DCL.Tutorial.TutorialController.i?.SetTutorialEnabled(msg.payload); break; case "SetTutorialEnabledForUsersThatAlreadyDidTheTutorial": DCL.Tutorial.TutorialController.i?.SetTutorialEnabledForUsersThatAlreadyDidTheTutorial(); break; case "TriggerSelfUserExpression": HUDController.i.TriggerSelfUserExpression(msg.payload); break; case "AirdroppingRequest": HUDController.i.AirdroppingRequest(msg.payload); break; case "ShowWelcomeNotification": NotificationsController.i.ShowWelcomeNotification(); break; case "ShowTermsOfServices": HUDController.i.ShowTermsOfServices(msg.payload); break; case "RequestTeleport": HUDController.i.RequestTeleport(msg.payload); break; case "UpdateHotScenesList": HotScenesController.i.UpdateHotScenesList(msg.payload); break; case "UpdateBalanceOfMANA": HUDController.i.UpdateBalanceOfMANA(msg.payload); break; case "SetPlayerTalking": HUDController.i.SetPlayerTalking(msg.payload); break; case "SetVoiceChatEnabledByScene": if (int.TryParse(msg.payload, out int value)) { HUDController.i.SetVoiceChatEnabledByScene(value); } break; case "SetRenderProfile": RenderProfileBridge.i.SetRenderProfile(msg.payload); break; case "ShowAvatarEditorInSignUp": HUDController.i.ShowAvatarEditorInSignUp(); break; case "SetUserTalking": HUDController.i.SetUserTalking(msg.payload); break; case "SetUsersMuted": HUDController.i.SetUsersMuted(msg.payload); break; case "SetKernelConfiguration": case "UpdateRealmsInfo": case "InitializeQuests": case "UpdateQuestProgress": case "SetENSOwnerQueryResult": bridgesGameObject.SendMessage(msg.type, msg.payload); break; case "SetDisableAssetBundles": case "DumpRendererLockersInfo": //TODO(Brian): Move this to bridges Main.i.SendMessage(msg.type); break; case "PublishSceneResult": GetBuilderInWorldBridge()?.PublishSceneResult(msg.payload); break; default: Debug.Log( "<b><color=#FF0000>WSSController:</color></b> received an unknown message from kernel to renderer: " + msg.type); break; } } queuedMessagesDirty = false; } } #endif }
void Update() { #if UNITY_EDITOR lock (WSSController.queuedMessages) { if (queuedMessagesDirty) { while (queuedMessages.Count > 0) { DCLWebSocketService.Message msg = queuedMessages.Dequeue(); if (VERBOSE) { Debug.Log( "<b><color=#0000FF>WSSController</color></b> >>> Got it! passing message of type " + msg.type); } switch (msg.type) { case "SetDebug": sceneController.SetDebug(); break; case "SetSceneDebugPanel": sceneController.SetSceneDebugPanel(); break; case "ShowFPSPanel": sceneController.ShowFPSPanel(); break; case "HideFPSPanel": sceneController.HideFPSPanel(); break; case "SetEngineDebugPanel": sceneController.SetEngineDebugPanel(); break; case "SendSceneMessage": sceneController.SendSceneMessage(msg.payload); break; case "LoadParcelScenes": sceneController.LoadParcelScenes(msg.payload); break; case "UnloadScene": sceneController.UnloadScene(msg.payload); break; case "Teleport": characterController.Teleport(msg.payload); break; case "SetRotation": cameraController.SetRotation(msg.payload); break; case "Reset": sceneController.UnloadAllScenesQueued(); break; case "CreateUIScene": sceneController.CreateUIScene(msg.payload); break; case "LoadProfile": UserProfileController.i?.LoadProfile(msg.payload); break; case "AddUserProfileToCatalog": UserProfileController.i.AddUserProfileToCatalog(msg.payload); break; case "AddUserProfilesToCatalog": UserProfileController.i.AddUserProfilesToCatalog(msg.payload); break; case "RemoveUserProfilesFromCatalog": UserProfileController.i.RemoveUserProfilesFromCatalog(msg.payload); break; case "DeactivateRendering": renderingController.DeactivateRendering(); break; case "ActivateRendering": renderingController.ActivateRendering(); break; case "ShowNotificationFromJson": NotificationsController.i.ShowNotificationFromJson(msg.payload); break; case "BuilderReady": sceneController.BuilderReady(); break; case "UpdateParcelScenes": sceneController.UpdateParcelScenes(msg.payload); break; case "GetMousePosition": GetBuilderBridge()?.GetMousePosition(msg.payload); break; case "SelectGizmo": GetBuilderBridge()?.SelectGizmo(msg.payload); break; case "ResetObject": GetBuilderBridge()?.ResetObject(); break; case "ZoomDelta": GetBuilderBridge()?.ZoomDelta(msg.payload); break; case "SetPlayMode": GetBuilderBridge()?.SetPlayMode(msg.payload); break; case "TakeScreenshot": GetBuilderBridge()?.TakeScreenshot(msg.payload); break; case "ResetBuilderScene": GetBuilderBridge()?.ResetBuilderScene(); break; case "SetBuilderCameraPosition": GetBuilderBridge()?.SetBuilderCameraPosition(msg.payload); break; case "SetBuilderCameraRotation": GetBuilderBridge()?.SetBuilderCameraRotation(msg.payload); break; case "ResetBuilderCameraZoom": GetBuilderBridge()?.ResetBuilderCameraZoom(); break; case "SetGridResolution": GetBuilderBridge()?.SetGridResolution(msg.payload); break; case "OnBuilderKeyDown": GetBuilderBridge()?.OnBuilderKeyDown(msg.payload); break; case "UnloadBuilderScene": GetBuilderBridge()?.UnloadBuilderScene(msg.payload); break; case "SetSelectedEntities": GetBuilderBridge()?.SetSelectedEntities(msg.payload); break; case "GetCameraTargetBuilder": GetBuilderBridge()?.GetCameraTargetBuilder(msg.payload); break; case "PreloadFile": GetBuilderBridge()?.PreloadFile(msg.payload); break; case "SetBuilderConfiguration": GetBuilderBridge()?.SetBuilderConfiguration(msg.payload); break; case "AddWearableToCatalog": CatalogController.i?.AddWearableToCatalog(msg.payload); break; case "AddWearablesToCatalog": CatalogController.i?.AddWearablesToCatalog(msg.payload); break; case "RemoveWearablesFromCatalog": CatalogController.i?.RemoveWearablesFromCatalog(msg.payload); break; case "ClearWearableCatalog": CatalogController.i?.ClearWearableCatalog(); break; case "ConfigureHUDElement": HUDController.i?.ConfigureHUDElement(msg.payload); break; case "InitializeFriends": FriendsController.i?.InitializeFriends(msg.payload); break; case "UpdateFriendshipStatus": FriendsController.i?.UpdateFriendshipStatus(msg.payload); break; case "UpdateUserPresence": FriendsController.i?.UpdateUserPresence(msg.payload); break; case "FriendNotFound": FriendsController.i?.FriendNotFound(msg.payload); break; case "AddMessageToChatWindow": ChatController.i?.AddMessageToChatWindow(msg.payload); break; case "UpdateMinimapSceneInformation": MinimapMetadataController.i?.UpdateMinimapSceneInformation(msg.payload); break; case "SetTutorialEnabled": DCL.Tutorial.TutorialController.i?.SetTutorialEnabled(msg.payload); break; case "TriggerSelfUserExpression": HUDController.i.TriggerSelfUserExpression(msg.payload); break; case "AirdroppingRequest": HUDController.i.AirdroppingRequest(msg.payload); break; case "ShowWelcomeNotification": NotificationsController.i.ShowWelcomeNotification(); break; case "ShowTermsOfServices": HUDController.i.ShowTermsOfServices(msg.payload); break; case "RequestTeleport": HUDController.i.RequestTeleport(msg.payload); break; case "SetDisableAssetBundles": SceneController.i.SetDisableAssetBundles(); break; case "UpdateHotScenesList": HotScenesController.i.UpdateHotScenesList(msg.payload); break; case "UpdateBalanceOfMANA": HUDController.i.UpdateBalanceOfMANA(msg.payload); break; case "SetPlayerTalking": HUDController.i.SetPlayerTalking(msg.payload); break; case "SetRenderProfile": RenderProfileBridge.i.SetRenderProfile(msg.payload); break; case "SetUserTalking": HUDController.i.SetUserTalking(msg.payload); break; case "SetUsersMuted": HUDController.i.SetUsersMuted(msg.payload); break; default: Debug.Log( "<b><color=#FF0000>WSSController:</color></b> received an unknown message from kernel to renderer: " + msg.type); break; } } queuedMessagesDirty = false; } } #endif }