/// <summary> /// Adds an object renderer for a specific class. /// </summary> /// <param name="typeToRender">The type that will be rendered by the renderer supplied.</param> /// <param name="rendererInstance">The object renderer used to render the object.</param> /// <remarks> /// <para> /// Adds an object renderer for a specific class. /// </para> /// </remarks> public virtual void AddRenderer(Type typeToRender, IObjectRenderer rendererInstance) { if ((object)typeToRender == null) { throw new ArgumentNullException("typeToRender"); } if (rendererInstance == null) { throw new ArgumentNullException("rendererInstance"); } m_rendererMap.Put(typeToRender, rendererInstance); }
/// <summary> /// Adds an object renderer for a specific class. /// </summary> /// <param name="classToRender">The type that will be rendered by the renderer supplied.</param> /// <param name="objectRenderer">The object renderer used to render the object.</param> virtual public void AddRenderer(Type classToRender, IObjectRenderer objectRenderer) { if (classToRender == null) { throw new ArgumentNullException("classToRender"); } if (objectRenderer == null) { throw new ArgumentNullException("objectRenderer"); } m_rendererMap.Put(classToRender, objectRenderer); }
/// <summary> /// Retorna una clase que puede representar en formato XML el cabezal de /// mensajes. /// </summary> /// <param name="renderingMap">Es un mapa con todas las clases que /// representan objetos.</param> /// <returns>Una clase que puede representar en formato XML el cabezal de /// mensajes. /// </returns> public override MessagingComponentXmlRendering XmlRendering( RendererMap renderingMap) { IObjectRenderer objectRendering = renderingMap.Get(typeof(MessageHeader)); if (objectRendering == null) { // Add renderer to map. objectRendering = new MessageHeaderXmlRendering(); renderingMap.Put(typeof(MessageHeader), objectRendering); } else if (!(objectRendering is MessageHeaderXmlRendering)) { objectRendering = new MessageHeaderXmlRendering(); } return(( MessagingComponentXmlRendering)objectRendering); }
internal void ApplyTo(RendererMap map) { map.Put(_targetType, _renderer); }