public void SetRendererPreDraw(ImageBuffer background, RendererBase rendererToDrawWith, Player playerToCenterOn) { rendererToDrawWith.PushTransform(); Vector2D windowCenter = new Vector2D(screenWindow.Left + (screenWindow.Right - screenWindow.Left) / 2, screenWindow.Bottom + (screenWindow.Top - screenWindow.Bottom) / 2); Vector2D playerPos = playerToCenterOn.Position; Vector2D playfieldOffset = windowCenter - playerPos; if (playfieldOffset.x > screenWindow.Left) { playfieldOffset.x = screenWindow.Left; } if (playfieldOffset.x < -background.Width() + screenWindow.Right) { playfieldOffset.x = -background.Width() + screenWindow.Right; } if (playfieldOffset.y > screenWindow.Bottom) { playfieldOffset.y = screenWindow.Bottom; } if (playfieldOffset.y < -background.Height() + screenWindow.Top) { playfieldOffset.y = -background.Height() + screenWindow.Top; } Affine translation = Affine.NewTranslation(playfieldOffset); rendererToDrawWith.SetTransform(rendererToDrawWith.GetTransform() * translation); rendererToDrawWith.SetClippingRect(screenWindow); }
public void SetRendererPostDraw(RendererBase rendererToDrawWith) { rendererToDrawWith.SetClippingRect(new rect_d(0, 0, 800, 600)); rendererToDrawWith.PopTransform(); }
public override void OnDraw(RendererBase rendererToDrawWith) { ImageBuffer levelMap = playfield.LevelMap; int offset; byte[] buffer = levelMap.GetBuffer(out offset); if (!haveDrawnWalls) { RendererBase backgroundRenderer = BackgroundImage.NewRenderer(); rect_i boundsI = BackgroundImage.GetBoundingRect(); rect_d bounds = new rect_d(boundsI.Left, boundsI.Bottom, boundsI.Right, boundsI.Top); backgroundRenderer.SetClippingRect(bounds); ImageSequence wallTileSequence = (ImageSequence)DataAssetCache.Instance.GetAsset(typeof(ImageSequence), "WallTile"); for (int y = 0; y < levelMap.Height(); y++) { for (int x = 0; x < levelMap.Width(); x++) { if (buffer[levelMap.GetBufferOffsetXY(x, y)] == 0) { int index = 0; // what type of wall if (x < levelMap.Width() - 1 && buffer[levelMap.GetBufferOffsetXY(x + 1, y + 0)] == 0) { index |= 8; } if (y < levelMap.Height() - 1 && buffer[levelMap.GetBufferOffsetXY(x + 0, y + 1)] == 0) { index |= 4; } if (x > 0 && buffer[levelMap.GetBufferOffsetXY(x - 1, y + 0)] == 0) { index |= 2; } if (y > 0 && buffer[levelMap.GetBufferOffsetXY(x + 0, y - 1)] == 0) { index |= 1; } backgroundRenderer.Render(wallTileSequence.GetImageByIndex(index), x * 16, y * 16); } } } haveDrawnWalls = true; } //for (int i = 0; i < 1; i++) for (int i = 0; i < numPlayers; i++) { playerViews[i].SetRendererPreDraw(BackgroundImage, rendererToDrawWith, playfield.PlayerList[i]); rendererToDrawWith.Render(BackgroundImage, 0, 0); foreach (SequenceEntity aSequenceEntity in playfield.SequenceEntityList) { aSequenceEntity.Draw(rendererToDrawWith); } foreach (Player aPlayer in playfield.PlayerList) { aPlayer.Draw(rendererToDrawWith); } playfield.sword.Draw(rendererToDrawWith); playfield.key.Draw(rendererToDrawWith); playfield.shield.Draw(rendererToDrawWith); playerViews[i].SetRendererPostDraw(rendererToDrawWith); } ImageSequence hud = (ImageSequence)DataAssetCache.Instance.GetAsset(typeof(ImageSequence), (playfield.PlayerList.Count).ToString() + "PlayerHUD"); rendererToDrawWith.Render(hud.GetImageByIndex(0), 400, 300); foreach (Player aPlayer in playfield.PlayerList) { aPlayer.DrawScore(rendererToDrawWith); } rendererToDrawWith.Line(0.5, 300.5, 800.5, 300.5, new RGBA_Bytes(255, 20, 20)); rendererToDrawWith.Line(400.5, 0.5, 400.5, 600.5, new RGBA_Bytes(255, 20, 20)); base.OnDraw(rendererToDrawWith); }