//public struct Zone //{ // Dictionary<int, Graph.Vertice> nodes; // public string Name; // public Vector4 color; //} //Dictionary<int, Zone> zones; protected override void Dispose(bool disposing) { if (disposing) { masterView.Dispose(); viewLayer.Dispose(); } base.Dispose(disposing); }
void OnDisable() { RenderScene.Release(); RenderScene.Dispose(); }